Cube  Diff

Differences From Artifact [bec4825c49]:

To Artifact [a964a181aa]:


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// clientgame.cpp: core game related stuff

#include "cube.h"

#import "DynamicEntity.h"

#import "OFString+Cube.h"

int nextmode = 0; // nextmode becomes gamemode after next map load
VAR(gamemode, 1, 0, 0);

void
mode(int n)





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// clientgame.cpp: core game related stuff

#include "cube.h"

#import "DynamicEntity.h"
#import "Entity.h"
#import "OFString+Cube.h"

int nextmode = 0; // nextmode becomes gamemode after next map load
VAR(gamemode, 1, 0, 0);

void
mode(int n)