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// menus.cpp: ingame menu system (also used for scores and serverlist)
#include "cube.h"
#import "Menu.h"
#import "MenuItem.h"
static OFMutableArray<OFNumber *> *menuStack;
static OFMutableArray<Menu *> *menus;
static int vmenu = -1;
void
menuset(int menu)
{
if ((vmenu = menu) >= 1)
resetmovement(player1);
if (vmenu == 1)
menus[1].menusel = 0;
}
void
showmenu(OFString *name)
{
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// menus.cpp: ingame menu system (also used for scores and serverlist)
#include "cube.h"
#import "Menu.h"
#import "DynamicEntity.h"
#import "MenuItem.h"
static OFMutableArray<OFNumber *> *menuStack;
static OFMutableArray<Menu *> *menus;
static int vmenu = -1;
void
menuset(int menu)
{
if ((vmenu = menu) >= 1)
[player1 resetMovement];
if (vmenu == 1)
menus[1].menusel = 0;
}
void
showmenu(OFString *name)
{
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