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// world.cpp: core map management stuff
#include "cube.h"
#import "DynamicEntity.h"
#import "Entity.h"
#import "Monster.h"
extern OFString *entnames[]; // lookup from map entities above to strings
struct sqr *world = NULL;
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// world.cpp: core map management stuff
#include "cube.h"
#import "Command.h"
#import "DynamicEntity.h"
#import "Entity.h"
#import "Monster.h"
extern OFString *entnames[]; // lookup from map entities above to strings
struct sqr *world = NULL;
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if (identexists(aliasname))
execute(aliasname, true);
if (type == 2)
[Monster endSinglePlayerWithAllKilled:false];
}
COMMAND(trigger, ARG_2INT)
// main geometric mipmapping routine, recursively rebuild mipmaps within block
// b. tries to produce cube out of 4 lower level mips as well as possible, sets
// defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this mip
// level indistinguishable from its constituent cubes (saves considerable
// rendering time if this is possible).
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if (identexists(aliasname))
execute(aliasname, true);
if (type == 2)
[Monster endSinglePlayerWithAllKilled:false];
}
COMMAND(trigger, ARG_2INT, ^(int tag, int type, bool savegame) {
trigger(tag, type, savegame);
})
// main geometric mipmapping routine, recursively rebuild mipmaps within block
// b. tries to produce cube out of 4 lower level mips as well as possible, sets
// defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this mip
// level indistinguishable from its constituent cubes (saves considerable
// rendering time if this is possible).
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bdist = dist;
}
}];
return (bdist == 99999 ? -1 : best);
}
void
entproperty(int prop, int amount)
{
int e = closestent();
if (e < 0)
return;
switch (prop) {
case 0:
ents[e].attr1 += amount;
break;
case 1:
ents[e].attr2 += amount;
break;
case 2:
ents[e].attr3 += amount;
break;
case 3:
ents[e].attr4 += amount;
break;
}
}
void
delent()
{
int e = closestent();
if (e < 0) {
conoutf(@"no more entities");
return;
}
int t = ents[e].type;
conoutf(@"%@ entity deleted", entnames[t]);
ents[e].type = NOTUSED;
addmsg(1, 10, SV_EDITENT, e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
if (t == LIGHT)
calclight();
}
int
findtype(OFString *what)
{
for (int i = 0; i < MAXENTTYPES; i++)
if ([what isEqual:entnames[i]])
return i;
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bdist = dist;
}
}];
return (bdist == 99999 ? -1 : best);
}
COMMAND(entproperty, ARG_2INT, ^(int prop, int amount) {
int e = closestent();
if (e < 0)
return;
switch (prop) {
case 0:
ents[e].attr1 += amount;
break;
case 1:
ents[e].attr2 += amount;
break;
case 2:
ents[e].attr3 += amount;
break;
case 3:
ents[e].attr4 += amount;
break;
}
})
COMMAND(delent, ARG_NONE, ^{
int e = closestent();
if (e < 0) {
conoutf(@"no more entities");
return;
}
int t = ents[e].type;
conoutf(@"%@ entity deleted", entnames[t]);
ents[e].type = NOTUSED;
addmsg(1, 10, SV_EDITENT, e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
if (t == LIGHT)
calclight();
})
int
findtype(OFString *what)
{
for (int i = 0; i < MAXENTTYPES; i++)
if ([what isEqual:entnames[i]])
return i;
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if (type == LIGHT)
calclight();
return e;
}
void
clearents(OFString *name)
{
int type = findtype(name);
if (noteditmode() || multiplayer())
return;
for (Entity *e in ents)
if (e.type == type)
e.type = NOTUSED;
if (type == LIGHT)
calclight();
}
COMMAND(clearents, ARG_1STR)
static unsigned char
scalecomp(unsigned char c, int intens)
{
int n = c * intens / 100;
if (n > 255)
n = 255;
return n;
}
void
scalelights(int f, int intens)
{
for (Entity *e in ents) {
if (e.type != LIGHT)
continue;
e.attr1 = e.attr1 * f / 100;
if (e.attr1 < 2)
e.attr1 = 2;
if (e.attr1 > 32)
e.attr1 = 32;
if (intens) {
e.attr2 = scalecomp(e.attr2, intens);
e.attr3 = scalecomp(e.attr3, intens);
e.attr4 = scalecomp(e.attr4, intens);
}
}
calclight();
}
COMMAND(scalelights, ARG_2INT)
int
findentity(int type, int index)
{
for (int i = index; i < ents.count; i++)
if (ents[i].type == type)
return i;
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if (type == LIGHT)
calclight();
return e;
}
COMMAND(clearents, ARG_1STR, ^(OFString *name) {
int type = findtype(name);
if (noteditmode() || multiplayer())
return;
for (Entity *e in ents)
if (e.type == type)
e.type = NOTUSED;
if (type == LIGHT)
calclight();
})
static unsigned char
scalecomp(unsigned char c, int intens)
{
int n = c * intens / 100;
if (n > 255)
n = 255;
return n;
}
COMMAND(scalelights, ARG_2INT, ^(int f, int intens) {
for (Entity *e in ents) {
if (e.type != LIGHT)
continue;
e.attr1 = e.attr1 * f / 100;
if (e.attr1 < 2)
e.attr1 = 2;
if (e.attr1 > 32)
e.attr1 = 32;
if (intens) {
e.attr2 = scalecomp(e.attr2, intens);
e.attr3 = scalecomp(e.attr3, intens);
e.attr4 = scalecomp(e.attr4, intens);
}
}
calclight();
})
int
findentity(int type, int index)
{
for (int i = index; i < ents.count; i++)
if (ents[i].type == type)
return i;
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if (oldworld) {
OFFreeMemory(oldworld);
toggleedit();
execute(@"fullbright 1", true);
}
}
void
mapenlarge()
{
empty_world(-1, false);
}
void
newmap(int i)
{
empty_world(i, false);
}
COMMAND(mapenlarge, ARG_NONE)
COMMAND(newmap, ARG_1INT)
COMMANDN(recalc, calclight, ARG_NONE)
COMMAND(delent, ARG_NONE)
COMMAND(entproperty, ARG_2INT)
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if (oldworld) {
OFFreeMemory(oldworld);
toggleedit();
execute(@"fullbright 1", true);
}
}
COMMAND(mapenlarge, ARG_NONE, ^{
empty_world(-1, false);
})
COMMAND(newmap, ARG_1INT, ^(int i) {
empty_world(i, false);
})
COMMAND(recalc, ARG_NONE, ^{
calclight();
})
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