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// client.cpp, mostly network related client game code
#include "cube.h"
#import "Command.h"
#import "Player.h"
static ENetHost *clienthost = NULL;
static int connecting = 0;
static int connattempts = 0;
static int disconnecting = 0;
// our client id in the game
int clientnum = -1;
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// client.cpp, mostly network related client game code
#include "cube.h"
#import "Command.h"
#import "Player.h"
#import "Variable.h"
static ENetHost *clienthost = NULL;
static int connecting = 0;
static int connattempts = 0;
static int disconnecting = 0;
// our client id in the game
int clientnum = -1;
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