Cube  Diff

Differences From Artifact [a964a181aa]:

To Artifact [5aac2f8a02]:


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		checkquad(curtime);
		if (m_arena)
			arenarespawn();
		moveprojectiles((float)curtime);
		demoplaybackstep();
		if (!demoplayback) {
			if (getclientnum() >= 0)
				shoot(player1, worldpos); // only shoot when
				                          // connected to server

			gets2c(); // do this first, so we have most accurate
			          // information when our player moves

		}
		otherplayers();
		if (!demoplayback) {
			monsterthink();
			if (player1.state == CS_DEAD) {
				if (lastmillis - player1.lastaction < 2000) {
					player1.move = player1.strafe = 0;







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		checkquad(curtime);
		if (m_arena)
			arenarespawn();
		moveprojectiles((float)curtime);
		demoplaybackstep();
		if (!demoplayback) {
			if (getclientnum() >= 0)

				// only shoot when connected to server
				shoot(player1, &worldpos);
			// do this first, so we have most accurate information
			// when our player moves
			gets2c();
		}
		otherplayers();
		if (!demoplayback) {
			monsterthink();
			if (player1.state == CS_DEAD) {
				if (lastmillis - player1.lastaction < 2000) {
					player1.move = player1.strafe = 0;