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// world.cpp: core map management stuff
#include "cube.h"
extern char *entnames[]; // lookup from map entities above to strings
sqr *world = NULL;
int sfactor, ssize, cubicsize, mipsize;
header hdr;
void
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// world.cpp: core map management stuff
#include "cube.h"
#include <memory>
extern OFString *entnames[]; // lookup from map entities above to strings
sqr *world = NULL;
int sfactor, ssize, cubicsize, mipsize;
header hdr;
void
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}; // set for playing
void
trigger(int tag, int type, bool savegame)
{
if (!tag)
return;
settag(tag, type);
if (!savegame && type != 3)
playsound(S_RUMBLE);
sprintf_sd(aliasname)("level_trigger_%d", tag);
if (identexists(aliasname))
execute(aliasname);
if (type == 2)
endsp(false);
}
COMMAND(trigger, ARG_2INT)
// main geometric mipmapping routine, recursively rebuild mipmaps within block
// b. tries to produce cube out of 4 lower level mips as well as possible, sets
// defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this mip
// level indistinguishable from its constituent cubes (saves considerable
// rendering time if this is possible).
void
remip(block &b, int level)
{
if (level >= SMALLEST_FACTOR)
return;
int lighterr = getvar("lighterror") * 3;
sqr *w = wmip[level];
sqr *v = wmip[level + 1];
int ws = ssize >> level;
int vs = ssize >> (level + 1);
block s = b;
if (s.x & 1) {
s.x--;
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}; // set for playing
void
trigger(int tag, int type, bool savegame)
{
if (!tag)
return;
settag(tag, type);
if (!savegame && type != 3)
playsound(S_RUMBLE);
@autoreleasepool {
OFString *aliasname =
[OFString stringWithFormat:@"level_trigger_%d", tag];
if (identexists(aliasname)) {
std::unique_ptr<char> cmd(strdup(aliasname.UTF8String));
execute(cmd.get());
}
}
if (type == 2)
endsp(false);
}
COMMAND(trigger, ARG_2INT)
// main geometric mipmapping routine, recursively rebuild mipmaps within block
// b. tries to produce cube out of 4 lower level mips as well as possible, sets
// defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this mip
// level indistinguishable from its constituent cubes (saves considerable
// rendering time if this is possible).
void
remip(block &b, int level)
{
if (level >= SMALLEST_FACTOR)
return;
int lighterr = getvar(@"lighterror") * 3;
sqr *w = wmip[level];
sqr *v = wmip[level + 1];
int ws = ssize >> level;
int vs = ssize >> (level + 1);
block s = b;
if (s.x & 1) {
s.x--;
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{
int e = closestent();
if (e < 0) {
conoutf(@"no more entities");
return;
};
int t = ents[e].type;
conoutf(@"%s entity deleted", entnames[t]);
ents[e].type = NOTUSED;
addmsg(1, 10, SV_EDITENT, e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
if (t == LIGHT)
calclight();
};
int
findtype(char *what)
{
loopi(MAXENTTYPES) if (strcmp(what, entnames[i]) == 0) return i;
conoutf(@"unknown entity type \"%s\"", what);
return NOTUSED;
}
entity *
newentity(int x, int y, int z, char *what, int v1, int v2, int v3, int v4)
{
int type = findtype(what);
persistent_entity e = {(short)x, (short)y, (short)z, (short)v1,
(uchar)type, (uchar)v2, (uchar)v3, (uchar)v4};
switch (type) {
case LIGHT:
if (v1 > 32)
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{
int e = closestent();
if (e < 0) {
conoutf(@"no more entities");
return;
};
int t = ents[e].type;
@autoreleasepool {
conoutf(@"%s entity deleted", entnames[t].UTF8String);
}
ents[e].type = NOTUSED;
addmsg(1, 10, SV_EDITENT, e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
if (t == LIGHT)
calclight();
}
int
findtype(OFString *what)
{
@autoreleasepool {
loopi(MAXENTTYPES) if ([what isEqual:entnames[i]]) return i;
conoutf(@"unknown entity type \"%s\"", what.UTF8String);
return NOTUSED;
}
}
entity *
newentity(int x, int y, int z, OFString *what, int v1, int v2, int v3, int v4)
{
int type = findtype(what);
persistent_entity e = {(short)x, (short)y, (short)z, (short)v1,
(uchar)type, (uchar)v2, (uchar)v3, (uchar)v4};
switch (type) {
case LIGHT:
if (v1 > 32)
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ents.add(*((entity *)&e)); // unsafe!
if (type == LIGHT)
calclight();
return &ents.last();
};
void
clearents(char *name)
{
int type = findtype(name);
if (noteditmode() || multiplayer())
return;
loopv(ents)
{
entity &e = ents[i];
if (e.type == type)
e.type = NOTUSED;
};
if (type == LIGHT)
calclight();
}
COMMAND(clearents, ARG_1CSTR)
void
scalecomp(uchar &c, int intens)
{
int n = c * intens / 100;
if (n > 255)
n = 255;
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ents.add(*((entity *)&e)); // unsafe!
if (type == LIGHT)
calclight();
return &ents.last();
};
void
clearents(OFString *name)
{
int type = findtype(name);
if (noteditmode() || multiplayer())
return;
loopv(ents)
{
entity &e = ents[i];
if (e.type == type)
e.type = NOTUSED;
};
if (type == LIGHT)
calclight();
}
COMMAND(clearents, ARG_1STR)
void
scalecomp(uchar &c, int intens)
{
int n = c * intens / 100;
if (n > 255)
n = 255;
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