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// rendergl.cpp: core opengl rendering stuff
#define gamma math_gamma
#include "cube.h"
#import "Command.h"
#import "Monster.h"
#import "OFString+Cube.h"
#import "Player.h"
#import "Variable.h"
#ifdef DARWIN
# define GL_COMBINE_EXT GL_COMBINE_ARB
# define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB
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// rendergl.cpp: core opengl rendering stuff
#define gamma math_gamma
#include "cube.h"
#import "Command.h"
#import "Monster.h"
#import "OFColor+Cube.h"
#import "OFString+Cube.h"
#import "Player.h"
#import "Variable.h"
#ifdef DARWIN
# define GL_COMBINE_EXT GL_COMBINE_ARB
# define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB
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renderstripssky();
glLoadIdentity();
glRotated(player1.pitch, -1.0, 0.0, 0.0);
glRotated(player1.yaw, 0.0, 1.0, 0.0);
glRotated(90.0, 1.0, 0.0, 0.0);
glColor3f(1.0f, 1.0f, 1.0f);
glDisable(GL_FOG);
glDepthFunc(GL_GREATER);
draw_envbox(14, fog * 4 / 3);
glDepthFunc(GL_LESS);
glEnable(GL_FOG);
transplayer();
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renderstripssky();
glLoadIdentity();
glRotated(player1.pitch, -1.0, 0.0, 0.0);
glRotated(player1.yaw, 0.0, 1.0, 0.0);
glRotated(90.0, 1.0, 0.0, 0.0);
[OFColor.white cube_setAsGLColor];
glDisable(GL_FOG);
glDepthFunc(GL_GREATER);
draw_envbox(14, fog * 4 / 3);
glDepthFunc(GL_LESS);
glEnable(GL_FOG);
transplayer();
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