Cube  Diff

Differences From Artifact [9f4a91ba94]:

To Artifact [92d0f266d8]:


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		v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
		v->y =
		    -(snap(sn, cv[1] * cf->scale[1]) + cf->translate[1]) / sc;
		v->z = (snap(sn, cv[2] * cf->scale[2]) + cf->translate[2]) / sc;
	}
}

- (void)renderWithLight:(OFVector3D)light
                  frame:(int)frame
                  range:(int)range
               position:(OFVector3D)position
                    yaw:(float)yaw
                  pitch:(float)pitch
                  scale:(float)sc
                  speed:(float)speed
                   snap:(int)sn
               basetime:(int)basetime
{
	loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
	                                                    scale:sc
	                                                     snap:sn];

	glPushMatrix();
	glTranslatef(position.x, position.y, position.z);
	glRotatef(yaw + 180, 0, -1, 0);
	glRotatef(pitch, 0, 0, 1);



	glColor3fv((float *)&light);

	if (_displaylist && frame == 0 && range == 1) {
		glCallList(_displaylist);
		xtraverts += _displaylistverts;
	} else {
		if (frame == 0 && range == 1) {
			static int displaylistn = 10;







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		v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
		v->y =
		    -(snap(sn, cv[1] * cf->scale[1]) + cf->translate[1]) / sc;
		v->z = (snap(sn, cv[2] * cf->scale[2]) + cf->translate[2]) / sc;
	}
}

- (void)renderWithLight:(OFColor *)light
                  frame:(int)frame
                  range:(int)range
               position:(OFVector3D)position
                    yaw:(float)yaw
                  pitch:(float)pitch
                  scale:(float)sc
                  speed:(float)speed
                   snap:(int)sn
               basetime:(int)basetime
{
	loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
	                                                    scale:sc
	                                                     snap:sn];

	glPushMatrix();
	glTranslatef(position.x, position.y, position.z);
	glRotatef(yaw + 180, 0, -1, 0);
	glRotatef(pitch, 0, 0, 1);

	float red, green, blue;
	[light getRed:&red green:&green blue:&blue alpha:NULL];
	glColor3f(red, green, blue);

	if (_displaylist && frame == 0 && range == 1) {
		glCallList(_displaylist);
		xtraverts += _displaylistverts;
	} else {
		if (frame == 0 && range == 1) {
			static int displaylistn = 10;