Cube  Diff

Differences From Artifact [97ecb02030]:

To Artifact [9e368d7a28]:


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// set all cubes with "tag" to space, if tag is 0 then reset ALL tagged cubes
// according to type
void
settag(int tag, int type)
{
	int maxx = 0, maxy = 0, minx = ssize, miny = ssize;
	loop(x, ssize) loop(y, ssize)
	{

		struct sqr *s = S(x, y);

		if (s->tag) {
			if (tag) {
				if (tag == s->tag)
					s->type = SPACE;
				else
					continue;
			} else {
				s->type = type ? SOLID : SPACE;
			}
			if (x > maxx)
				maxx = x;
			if (y > maxy)
				maxy = y;
			if (x < minx)
				minx = x;
			if (y < miny)
				miny = y;
		}
	}

	struct block b = { minx, miny, maxx - minx + 1, maxy - miny + 1 };
	if (maxx)
		remip(&b, 0); // remip minimal area of changed geometry



}



void
resettagareas()
{
	settag(0, 0);

} // reset for editing or map saving

void
settagareas()
{
	settag(0, 1);

	[ents enumerateObjectsUsingBlock:^(Entity *e, size_t i, bool *stop) {
		if (ents[i].type == CARROT)
			setspawn(i, true);
	}];
} // set for playing


void
trigger(int tag, int type, bool savegame)
{
	if (!tag)
		return;








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// set all cubes with "tag" to space, if tag is 0 then reset ALL tagged cubes
// according to type
void
settag(int tag, int type)
{
	int maxx = 0, maxy = 0, minx = ssize, miny = ssize;
	for (int x = 0; x < ssize; x++) {

		for (int y = 0; y < ssize; y++) {
			struct sqr *s = S(x, y);

			if (s->tag) {
				if (tag) {
					if (tag == s->tag)
						s->type = SPACE;
					else
						continue;
				} else
					s->type = type ? SOLID : SPACE;

				if (x > maxx)
					maxx = x;
				if (y > maxy)
					maxy = y;
				if (x < minx)
					minx = x;
				if (y < miny)
					miny = y;
			}
		}
	}

	if (maxx) {
		// remip minimal area of changed geometry
		struct block b = { minx, miny, maxx - minx + 1,
			maxy - miny + 1 };
		remip(&b, 0);
	}
}

// reset for editing or map saving
void
resettagareas()
{
	settag(0, 0);
}

// set for playing
void
settagareas()
{
	settag(0, 1);

	[ents enumerateObjectsUsingBlock:^(Entity *e, size_t i, bool *stop) {
		if (ents[i].type == CARROT)
			setspawn(i, true);
	}];

}

void
trigger(int tag, int type, bool savegame)
{
	if (!tag)
		return;

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			o[1] = SWS(w, x + 1, y, ws);
			o[2] = SWS(w, x + 1, y + 1, ws);
			o[3] = SWS(w, x, y + 1, ws);
			// the target cube in the higher mip level
			struct sqr *r = SWS(v, x / 2, y / 2, vs);
			*r = *o[0];
			uchar nums[MAXTYPE];

			loopi(MAXTYPE) nums[i] = 0;

			loopj(4) nums[o[j]->type]++;
			// cube contains both solid and space, treated
			// specially in the renderer
			r->type = SEMISOLID;

			loopk(MAXTYPE) if (nums[k] == 4) r->type = k;

			if (!SOLID(r)) {
				int floor = 127, ceil = -128;

				loopi(4) if (!SOLID(o[i]))
				{
					int fh = o[i]->floor;
					int ch = o[i]->ceil;
					if (r->type == SEMISOLID) {
						if (o[i]->type == FHF)
							// crap hack, needed

							// for rendering large

							// mips next to hfs

							fh -= o[i]->vdelta / 4 +

							    2;
						if (o[i]->type == CHF)
							// FIXME: needs to

							// somehow take into
							// account middle

							// vertices on higher
							// mips

							ch += o[i]->vdelta / 4 +

							    2;
					}
					if (fh < floor)
						// take lowest floor and
						// highest ceil, so we never
						// have to see missing

						// lower/upper from the side
						floor = fh;
					if (ch > ceil)
						ceil = ch;

				}
				r->floor = floor;
				r->ceil = ceil;
			}
			if (r->type == CORNER)
				// special case: don't ever split even if
				// textures etc are different
				goto mip;
			r->defer = 1;
			if (SOLID(r)) {
				loopi(3)
				{
					if (o[i]->wtex != o[3]->wtex)
						// on an all solid cube, only
						// thing that needs to be equal
						// for a perfect mip is the
						// wall texture
						goto c;
				}
			} else {
				loopi(3)
				{
					// perfect mip even if light is not
					// exactly equal
					if (o[i]->type != o[3]->type ||
					    o[i]->floor != o[3]->floor ||
					    o[i]->ceil != o[3]->ceil ||
					    o[i]->ftex != o[3]->ftex ||
					    o[i]->ctex != o[3]->ctex ||







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			o[1] = SWS(w, x + 1, y, ws);
			o[2] = SWS(w, x + 1, y + 1, ws);
			o[3] = SWS(w, x, y + 1, ws);
			// the target cube in the higher mip level
			struct sqr *r = SWS(v, x / 2, y / 2, vs);
			*r = *o[0];
			uchar nums[MAXTYPE];
			for (int i = 0; i < MAXTYPE; i++)
				nums[i] = 0;
			for (int j = 0; j < 4; j++)
				nums[o[j]->type]++;
			// cube contains both solid and space, treated
			// specially in the renderer
			r->type = SEMISOLID;
			for (int k = 0; k < MAXTYPE; k++)
				if (nums[k] == 4)
					r->type = k;
			if (!SOLID(r)) {
				int floor = 127, ceil = -128;
				for (int i = 0; i < 4; i++) {
					if (!SOLID(o[i])) {

						int fh = o[i]->floor;
						int ch = o[i]->ceil;
						if (r->type == SEMISOLID) {
							if (o[i]->type == FHF)
								// crap hack,
								// needed for
								// rendering
								// large mips
								// next to hfs
								fh -=
								    o[i]->vdelta /
								        4 +
								    2;
							if (o[i]->type == CHF)
								// FIXME: needs
								// to somehow
								// take into
								// account
								// middle
								// vertices on
								// higher mips
								ch +=
								    o[i]->vdelta /
								        4 +
								    2;
						}
						if (fh < floor)
							// take lowest floor and
							// highest ceil, so we
							// never have to see
							// missing lower/upper
							// from the side
							floor = fh;
						if (ch > ceil)
							ceil = ch;
					}
				}
				r->floor = floor;
				r->ceil = ceil;
			}
			if (r->type == CORNER)
				// special case: don't ever split even if
				// textures etc are different
				goto mip;
			r->defer = 1;
			if (SOLID(r)) {
				for (int i = 0; i < 3; i++) {

					if (o[i]->wtex != o[3]->wtex)
						// on an all solid cube, only
						// thing that needs to be equal
						// for a perfect mip is the
						// wall texture
						goto c;
				}
			} else {
				for (int i = 0; i < 3; i++) {

					// perfect mip even if light is not
					// exactly equal
					if (o[i]->type != o[3]->type ||
					    o[i]->floor != o[3]->floor ||
					    o[i]->ceil != o[3]->ceil ||
					    o[i]->ftex != o[3]->ftex ||
					    o[i]->ctex != o[3]->ctex ||
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					                ->vdelta)
						goto c;
				}
			}
			{
				// if any of the constituents is not perfect,
				// then this one isn't either

				loopi(4) if (o[i]->defer) goto c;

			}
		mip:
			r->defer = 0;
		c:;
		}
	s.x /= 2;
	s.y /= 2;







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					                ->vdelta)
						goto c;
				}
			}
			{
				// if any of the constituents is not perfect,
				// then this one isn't either
				for (int i = 0; i < 4; i++)
					if (o[i]->defer)
						goto c;
			}
		mip:
			r->defer = 0;
		c:;
		}
	s.x /= 2;
	s.y /= 2;
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	if (t == LIGHT)
		calclight();
}

int
findtype(OFString *what)
{

	loopi(MAXENTTYPES) if ([what isEqual:entnames[i]]) return i;

	conoutf(@"unknown entity type \"%@\"", what);
	return NOTUSED;
}

Entity *
newentity(int x, int y, int z, OFString *what, int v1, int v2, int v3, int v4)
{







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	if (t == LIGHT)
		calclight();
}

int
findtype(OFString *what)
{
	for (int i = 0; i < MAXENTTYPES; i++)
		if ([what isEqual:entnames[i]])
			return i;
	conoutf(@"unknown entity type \"%@\"", what);
	return NOTUSED;
}

Entity *
newentity(int x, int y, int z, OFString *what, int v1, int v2, int v3, int v4)
{
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int
findentity(int type, int index)
{
	for (int i = index; i < ents.count; i++)
		if (ents[i].type == type)
			return i;

	loopj(index) if (ents[j].type == type) return j;

	return -1;
}

struct sqr *wmip[LARGEST_FACTOR * 2];

void
setupworld(int factor)
{
	ssize = 1 << (sfactor = factor);
	cubicsize = ssize * ssize;
	mipsize = cubicsize * 134 / 100;
	struct sqr *w = world =
	    OFAllocZeroedMemory(mipsize, sizeof(struct sqr));
	loopi(LARGEST_FACTOR * 2)
	{
		wmip[i] = w;
		w += cubicsize >> (i * 2);
	}
}

// main empty world creation routine, if passed factor -1 will enlarge old
// world by 1







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int
findentity(int type, int index)
{
	for (int i = index; i < ents.count; i++)
		if (ents[i].type == type)
			return i;
	for (int j = 0; j < index; j++)
		if (ents[j].type == type)
			return j;
	return -1;
}

struct sqr *wmip[LARGEST_FACTOR * 2];

void
setupworld(int factor)
{
	ssize = 1 << (sfactor = factor);
	cubicsize = ssize * ssize;
	mipsize = cubicsize * 134 / 100;
	struct sqr *w = world =
	    OFAllocZeroedMemory(mipsize, sizeof(struct sqr));
	for (int i = 0; i < LARGEST_FACTOR * 2; i++) {

		wmip[i] = w;
		w += cubicsize >> (i * 2);
	}
}

// main empty world creation routine, if passed factor -1 will enlarge old
// world by 1
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	}
	if (factor < SMALLEST_FACTOR)
		factor = SMALLEST_FACTOR;
	if (factor > LARGEST_FACTOR)
		factor = LARGEST_FACTOR;
	setupworld(factor);

	loop(x, ssize) loop(y, ssize)
	{

		struct sqr *s = S(x, y);
		s->r = s->g = s->b = 150;
		s->ftex = DEFAULT_FLOOR;
		s->ctex = DEFAULT_CEIL;
		s->wtex = s->utex = DEFAULT_WALL;
		s->type = SOLID;
		s->floor = 0;
		s->ceil = 16;
		s->vdelta = 0;
		s->defer = 0;

	}

	strncpy(hdr.head, "CUBE", 4);
	hdr.version = MAPVERSION;
	hdr.headersize = sizeof(struct header);
	hdr.sfactor = sfactor;

	if (copy) {
		loop(x, ssize / 2) loop(y, ssize / 2)
		{

			*S(x + ssize / 4, y + ssize / 4) =
			    *SWS(oldworld, x, y, ssize / 2);

		}

		for (Entity *e in ents) {
			e.x += ssize / 4;
			e.y += ssize / 4;
		}
	} else {
		char buffer[128] = "Untitled Map by Unknown";
		memcpy(hdr.maptitle, buffer, 128);
		hdr.waterlevel = -100000;

		loopi(15) hdr.reserved[i] = 0;


		loopk(3) loopi(256) hdr.texlists[k][i] = i;
		[ents removeAllObjects];
		struct block b = { 8, 8, ssize - 16, ssize - 16 };
		edittypexy(SPACE, &b);
	}

	calclight();
	startmap(@"base/unnamed");







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	}
	if (factor < SMALLEST_FACTOR)
		factor = SMALLEST_FACTOR;
	if (factor > LARGEST_FACTOR)
		factor = LARGEST_FACTOR;
	setupworld(factor);

	for (int x = 0; x < ssize; x++) {

		for (int y = 0; y < ssize; y++) {
			struct sqr *s = S(x, y);
			s->r = s->g = s->b = 150;
			s->ftex = DEFAULT_FLOOR;
			s->ctex = DEFAULT_CEIL;
			s->wtex = s->utex = DEFAULT_WALL;
			s->type = SOLID;
			s->floor = 0;
			s->ceil = 16;
			s->vdelta = 0;
			s->defer = 0;
		}
	}

	strncpy(hdr.head, "CUBE", 4);
	hdr.version = MAPVERSION;
	hdr.headersize = sizeof(struct header);
	hdr.sfactor = sfactor;

	if (copy) {
		for (int x = 0; x < ssize / 2; x++) {

			for (int y = 0; y < ssize / 2; y++) {
				*S(x + ssize / 4, y + ssize / 4) =
				    *SWS(oldworld, x, y, ssize / 2);
			}
		}

		for (Entity *e in ents) {
			e.x += ssize / 4;
			e.y += ssize / 4;
		}
	} else {
		char buffer[128] = "Untitled Map by Unknown";
		memcpy(hdr.maptitle, buffer, 128);
		hdr.waterlevel = -100000;
		for (int i = 0; i < 15; i++)
			hdr.reserved[i] = 0;
		for (int k = 0; k < 3; k++)
			for (int i = 0; i < 256; i++)
				hdr.texlists[k][i] = i;
		[ents removeAllObjects];
		struct block b = { 8, 8, ssize - 16, ssize - 16 };
		edittypexy(SPACE, &b);
	}

	calclight();
	startmap(@"base/unnamed");