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}
}
}
void
writecfg()
{
FILE *f = fopen("config.cfg", "w");
if (!f)
return;
fprintf(f, "// automatically written on exit, do not modify\n// delete "
"this file to have defaults.cfg overwrite these "
"settings\n// modify settings in game, or put settings in "
"autoexec.cfg to override anything\n\n");
writeclientinfo(f);
fprintf(f, "\n");
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_VAR && ident.persist) {
fprintf(f, "%s %d\n", ident.name.UTF8String,
*ident.storage);
}
}];
fprintf(f, "\n");
writebinds(f);
fprintf(f, "\n");
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_ALIAS &&
!strstr(ident.name.UTF8String, "nextmap_")) {
fprintf(f, "alias \"%s\" [%s]\n", ident.name.UTF8String,
ident.action.UTF8String);
}
}];
fclose(f);
}
COMMAND(writecfg, ARG_NONE)
// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.
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}
}
}
void
writecfg()
{
OFStream *stream;
@try {
OFIRI *IRI = [Cube.sharedInstance.userDataIRI
IRIByAppendingPathComponent:@"config.cfg"];
stream = [[OFIRIHandler handlerForIRI:IRI] openItemAtIRI:IRI
mode:@"w"];
} @catch (id e) {
return;
}
[stream writeString:
@"// automatically written on exit, do not modify\n"
@"// delete this file to have defaults.cfg overwrite these "
@"settings\n"
@"// modify settings in game, or put settings in "
@"autoexec.cfg to override anything\n"
@"\n"];
writeclientinfo(stream);
[stream writeString:@"\n"];
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_VAR && ident.persist) {
[stream
writeFormat:@"%@ %d\n", ident.name, *ident.storage];
}
}];
[stream writeString:@"\n"];
writebinds(stream);
[stream writeString:@"\n"];
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_ALIAS &&
![ident.name hasPrefix:@"nextmap_"])
[stream writeFormat:@"alias \"%@\" [%@]\n", ident.name,
ident.action];
}];
[stream close];
}
COMMAND(writecfg, ARG_NONE)
// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.
|