Cube  Diff

Differences From Artifact [931e4eb08f]:

To Artifact [c9d2804930]:


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		}
	}
}

void
writecfg()
{



	FILE *f = fopen("config.cfg", "w");


	if (!f)
		return;



	fprintf(f, "// automatically written on exit, do not modify\n// delete "
	           "this file to have defaults.cfg overwrite these "

	           "settings\n// modify settings in game, or put settings in "
	           "autoexec.cfg to override anything\n\n");

	writeclientinfo(f);

	fprintf(f, "\n");
	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
		if (ident.type == ID_VAR && ident.persist) {
			fprintf(f, "%s %d\n", ident.name.UTF8String,
			    *ident.storage);
		}
	}];

	fprintf(f, "\n");
	writebinds(f);

	fprintf(f, "\n");
	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
		if (ident.type == ID_ALIAS &&
		    !strstr(ident.name.UTF8String, "nextmap_")) {
			fprintf(f, "alias \"%s\" [%s]\n", ident.name.UTF8String,
			    ident.action.UTF8String);
		}
	}];

	fclose(f);
}

COMMAND(writecfg, ARG_NONE)

// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.







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		}
	}
}

void
writecfg()
{
	OFStream *stream;
	@try {
		OFIRI *IRI = [Cube.sharedInstance.userDataIRI
		    IRIByAppendingPathComponent:@"config.cfg"];
		stream = [[OFIRIHandler handlerForIRI:IRI] openItemAtIRI:IRI
		                                                    mode:@"w"];
	} @catch (id e) {
		return;
	}

	[stream writeString:
	            @"// automatically written on exit, do not modify\n"
	            @"// delete this file to have defaults.cfg overwrite these "
	            @"settings\n"
	            @"// modify settings in game, or put settings in "
	            @"autoexec.cfg to override anything\n"
	            @"\n"];
	writeclientinfo(stream);
	[stream writeString:@"\n"];

	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
		if (ident.type == ID_VAR && ident.persist) {
			[stream
			    writeFormat:@"%@ %d\n", ident.name, *ident.storage];
		}
	}];
	[stream writeString:@"\n"];

	writebinds(stream);
	[stream writeString:@"\n"];

	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
		if (ident.type == ID_ALIAS &&
		    ![ident.name hasPrefix:@"nextmap_"])
			[stream writeFormat:@"alias \"%@\" [%@]\n", ident.name,
			        ident.action];

	}];

	[stream close];
}

COMMAND(writecfg, ARG_NONE)

// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.