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extern void alias(OFString *name, OFString *action);
extern OFString *getalias(OFString *name);
extern void writecfg();
// console
extern void keypress(int code, bool isdown, int cooked);
extern void renderconsole();
extern void conoutf(OFString *s, ...);
extern char *getcurcommand();
extern void writebinds(FILE *f);
// init
extern void enqueueInit(void (^init)(void));
extern void processInitQueue(void);
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extern void alias(OFString *name, OFString *action);
extern OFString *getalias(OFString *name);
extern void writecfg();
// console
extern void keypress(int code, bool isdown, int cooked);
extern void renderconsole();
extern void conoutf(OFConstantString *format, ...);
extern char *getcurcommand();
extern void writebinds(FILE *f);
// init
extern void enqueueInit(void (^init)(void));
extern void processInitQueue(void);
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extern void toserver(char *text);
extern void addmsg(int rel, int num, int type, ...);
extern bool multiplayer();
extern bool allowedittoggle();
extern void sendpackettoserv(void *packet);
extern void gets2c();
extern void c2sinfo(dynent *d);
extern void neterr(char *s);
extern void initclientnet();
extern bool netmapstart();
extern int getclientnum();
extern void changemapserv(char *name, int mode);
extern void writeclientinfo(FILE *f);
// clientgame
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extern void toserver(char *text);
extern void addmsg(int rel, int num, int type, ...);
extern bool multiplayer();
extern bool allowedittoggle();
extern void sendpackettoserv(void *packet);
extern void gets2c();
extern void c2sinfo(dynent *d);
extern void neterr(OFString *s);
extern void initclientnet();
extern bool netmapstart();
extern int getclientnum();
extern void changemapserv(char *name, int mode);
extern void writeclientinfo(FILE *f);
// clientgame
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