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// console.cpp: the console buffer, its display, and command line control
#include "cube.h"
#include <ctype.h>
#include <memory>
#import "KeyMapping.h"
struct cline {
char *cref;
int outtime;
};
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// console.cpp: the console buffer, its display, and command line control
#include "cube.h"
#include <ctype.h>
#import "KeyMapping.h"
struct cline {
char *cref;
int outtime;
};
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void
history(int n)
{
static bool rec = false;
if (!rec && n >= 0 && n < vhistory.count) {
rec = true;
OFString *cmd = vhistory[vhistory.count - n - 1];
std::unique_ptr<char> copy(strdup(cmd.UTF8String));
execute(copy.get());
rec = false;
}
}
COMMAND(history, ARG_1INT)
void
keypress(int code, bool isdown, int cooked)
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void
history(int n)
{
static bool rec = false;
if (!rec && n >= 0 && n < vhistory.count) {
rec = true;
execute(vhistory[vhistory.count - n - 1]);
rec = false;
}
}
COMMAND(history, ARG_1INT)
void
keypress(int code, bool isdown, int cooked)
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[vhistory
addObject:
[commandbuf
copy]];
}
}
histpos = vhistory.count;
if ([commandbuf hasPrefix:@"/"]) {
std::unique_ptr<char> copy(
strdup(
commandbuf.UTF8String));
execute(copy.get(), true);
} else
toserver(commandbuf);
}
saycommand(NULL);
} else if (code == SDLK_ESCAPE) {
saycommand(NULL);
}
}
} else if (!menukey(code, isdown)) {
// keystrokes go to menu
for (KeyMapping *mapping in keyMappings) {
if (mapping.code == code) {
// keystrokes go to game, lookup in keymap and
// execute
string temp;
strcpy_s(temp, mapping.action.UTF8String);
execute(temp, isdown);
return;
}
}
}
}
OFString *
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[vhistory
addObject:
[commandbuf
copy]];
}
}
histpos = vhistory.count;
if ([commandbuf hasPrefix:@"/"])
execute(commandbuf, true);
else
toserver(commandbuf);
}
saycommand(NULL);
} else if (code == SDLK_ESCAPE) {
saycommand(NULL);
}
}
} else if (!menukey(code, isdown)) {
// keystrokes go to menu
for (KeyMapping *mapping in keyMappings) {
if (mapping.code == code) {
// keystrokes go to game, lookup in keymap and
// execute
execute(mapping.action, isdown);
return;
}
}
}
}
OFString *
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