Cube  Diff

Differences From Artifact [820ea372aa]:

To Artifact [3f3cf16cef]:


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void
rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
    OFVector3D position, float yaw, float pitch, bool teammate, float scale,
    float speed, int snap, int basetime)
{
	MD2 *m = loadmodel(mdl);

	if (isoccluded(player1.o.x, player1.o.y, position.x - rad,
	        position.z - rad, rad * 2))
		return;

	delayedload(m);

	int xs, ys;
	glBindTexture(GL_TEXTURE_2D,







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void
rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
    OFVector3D position, float yaw, float pitch, bool teammate, float scale,
    float speed, int snap, int basetime)
{
	MD2 *m = loadmodel(mdl);

	if (isoccluded(player1.origin.x, player1.origin.y, position.x - rad,
	        position.z - rad, rad * 2))
		return;

	delayedload(m);

	int xs, ys;
	glBindTexture(GL_TEXTURE_2D,