1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
// clientgame.cpp: core game related stuff
#include "cube.h"
#include <memory>
int nextmode = 0; // nextmode becomes gamemode after next map load
VAR(gamemode, 1, 0, 0);
void
mode(int n)
{
addmsg(1, 2, SV_GAMEMODE, nextmode = n);
};
COMMAND(mode, ARG_1INT)
bool intermission = false;
dynent *player1 = newdynent(); // our client
dvector players; // other clients
|
<
>
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
// clientgame.cpp: core game related stuff
#include "cube.h"
#include <memory>
int nextmode = 0; // nextmode becomes gamemode after next map load
VAR(gamemode, 1, 0, 0);
void
mode(int n)
{
addmsg(1, 2, SV_GAMEMODE, nextmode = n);
}
COMMAND(mode, ARG_1INT)
bool intermission = false;
dynent *player1 = newdynent(); // our client
dvector players; // other clients
|
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
|
initclient()
{
clientmap = @"";
initclientnet();
}
void
startmap(char *name) // called just after a map load
{
if (netmapstart() && m_sp) {
gamemode = 0;
conoutf(@"coop sp not supported yet");
}
sleepwait = 0;
monsterclear();
projreset();
spawncycle = -1;
spawnplayer(player1);
player1->frags = 0;
loopv(players) if (players[i]) players[i]->frags = 0;
resetspawns();
@autoreleasepool {
clientmap = @(name);
}
if (editmode)
toggleedit();
setvar(@"gamespeed", 100);
setvar(@"fog", 180);
setvar(@"fogcolour", 0x8099B3);
showscores(false);
intermission = false;
Cube.sharedInstance.framesInMap = 0;
conoutf(@"game mode is %s", modestr(gamemode));
}
COMMANDN(map, changemap, ARG_1STR)
|
|
<
|
<
|
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
|
initclient()
{
clientmap = @"";
initclientnet();
}
void
startmap(OFString *name) // called just after a map load
{
if (netmapstart() && m_sp) {
gamemode = 0;
conoutf(@"coop sp not supported yet");
}
sleepwait = 0;
monsterclear();
projreset();
spawncycle = -1;
spawnplayer(player1);
player1->frags = 0;
loopv(players) if (players[i]) players[i]->frags = 0;
resetspawns();
clientmap = name;
if (editmode)
toggleedit();
setvar(@"gamespeed", 100);
setvar(@"fog", 180);
setvar(@"fogcolour", 0x8099B3);
showscores(false);
intermission = false;
Cube.sharedInstance.framesInMap = 0;
conoutf(@"game mode is %s", modestr(gamemode));
}
COMMANDN(map, changemap, ARG_1STR)
|