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void startdemo();
void
gzput(int i)
{
gzputc(f, i);
};
void
gzputi(int i)
{
gzwrite(f, &i, sizeof(int));
};
void
gzputv(vec &v)
{
gzwrite(f, &v, sizeof(vec));
};
void
gzcheck(int a, int b)
{
if (a != b)
fatal("savegame file corrupt (short)");
};
int
gzget()
{
char c = gzgetc(f);
return c;
};
int
gzgeti()
{
int i;
gzcheck(gzread(f, &i, sizeof(int)), sizeof(int));
return i;
};
void
gzgetv(vec &v)
{
gzcheck(gzread(f, &v, sizeof(vec)), sizeof(vec));
};
void
stop()
{
if (f) {
if (demorecording)
gzputi(-1);
gzclose(f);
};
f = NULL;
demorecording = false;
demoplayback = false;
demoloading = false;
loopv(playerhistory) zapdynent(playerhistory[i]);
playerhistory.setsize(0);
};
void
stopifrecording()
{
if (demorecording)
stop();
};
void
savestate(char *fn)
{
stop();
f = gzopen(fn, "wb9");
if (!f) {
conoutf(@"could not write %s", fn);
return;
};
gzwrite(f, (void *)"CUBESAVE", 8);
gzputc(f, islittleendian);
gzputi(SAVEGAMEVERSION);
gzputi(sizeof(dynent));
gzwrite(f, getclientmap(), _MAXDEFSTR);
gzputi(gamemode);
gzputi(ents.length());
loopv(ents) gzputc(f, ents[i].spawned);
gzwrite(f, player1, sizeof(dynent));
dvector &monsters = getmonsters();
gzputi(monsters.length());
loopv(monsters) gzwrite(f, monsters[i], sizeof(dynent));
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void startdemo();
void
gzput(int i)
{
gzputc(f, i);
}
void
gzputi(int i)
{
gzwrite(f, &i, sizeof(int));
}
void
gzputv(vec &v)
{
gzwrite(f, &v, sizeof(vec));
}
void
gzcheck(int a, int b)
{
if (a != b)
fatal("savegame file corrupt (short)");
}
int
gzget()
{
char c = gzgetc(f);
return c;
}
int
gzgeti()
{
int i;
gzcheck(gzread(f, &i, sizeof(int)), sizeof(int));
return i;
}
void
gzgetv(vec &v)
{
gzcheck(gzread(f, &v, sizeof(vec)), sizeof(vec));
}
void
stop()
{
if (f) {
if (demorecording)
gzputi(-1);
gzclose(f);
};
f = NULL;
demorecording = false;
demoplayback = false;
demoloading = false;
loopv(playerhistory) zapdynent(playerhistory[i]);
playerhistory.setsize(0);
}
void
stopifrecording()
{
if (demorecording)
stop();
}
void
savestate(char *fn)
{
stop();
f = gzopen(fn, "wb9");
if (!f) {
conoutf(@"could not write %s", fn);
return;
};
gzwrite(f, (void *)"CUBESAVE", 8);
gzputc(f, islittleendian);
gzputi(SAVEGAMEVERSION);
gzputi(sizeof(dynent));
@autoreleasepool {
gzwrite(f, getclientmap().UTF8String, _MAXDEFSTR);
}
gzputi(gamemode);
gzputi(ents.length());
loopv(ents) gzputc(f, ents[i].spawned);
gzwrite(f, player1, sizeof(dynent));
dvector &monsters = getmonsters();
gzputi(monsters.length());
loopv(monsters) gzwrite(f, monsters[i], sizeof(dynent));
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return;
}
sprintf_sd(fn)("savegames/%s.csgz", name);
savestate(fn);
stop();
conoutf(@"wrote %s", fn);
}
void
loadstate(char *fn)
{
stop();
if (multiplayer())
return;
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return;
}
sprintf_sd(fn)("savegames/%s.csgz", name);
savestate(fn);
stop();
conoutf(@"wrote %s", fn);
}
COMMAND(savegame, ARG_1CSTR)
void
loadstate(char *fn)
{
stop();
if (multiplayer())
return;
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goto out; // not supporting save->load accross incompatible
// architectures simpifies things a LOT
if (gzgeti() != SAVEGAMEVERSION || gzgeti() != sizeof(dynent))
goto out;
string mapname;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
changemap(mapname); // continue below once map has been loaded and
// client & server have updated
return;
out:
conoutf(@"aborting: savegame/demo from a different version of cube or "
@"cpu architecture");
stop();
}
void
loadgame(char *name)
{
sprintf_sd(fn)("savegames/%s.csgz", name);
loadstate(fn);
}
void
loadgameout()
{
stop();
conoutf(@"loadgame incomplete: savegame from a different version of "
@"this map");
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goto out; // not supporting save->load accross incompatible
// architectures simpifies things a LOT
if (gzgeti() != SAVEGAMEVERSION || gzgeti() != sizeof(dynent))
goto out;
string mapname;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
@autoreleasepool {
changemap(
@(mapname)); // continue below once map has been loaded and
// client & server have updated
}
return;
out:
conoutf(@"aborting: savegame/demo from a different version of cube or "
@"cpu architecture");
stop();
}
void
loadgame(char *name)
{
sprintf_sd(fn)("savegames/%s.csgz", name);
loadstate(fn);
}
COMMAND(loadgame, ARG_1CSTR)
void
loadgameout()
{
stop();
conoutf(@"loadgame incomplete: savegame from a different version of "
@"this map");
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sprintf_sd(fn)("demos/%s.cdgz", name);
savestate(fn);
gzputi(cn);
conoutf(@"started recording demo to %s", fn);
demorecording = true;
starttime = lastmillis;
ddamage = bdamage = 0;
};
void
demodamage(int damage, vec &o)
{
ddamage = damage;
dorig = o;
};
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sprintf_sd(fn)("demos/%s.cdgz", name);
savestate(fn);
gzputi(cn);
conoutf(@"started recording demo to %s", fn);
demorecording = true;
starttime = lastmillis;
ddamage = bdamage = 0;
}
COMMAND(record, ARG_1CSTR)
void
demodamage(int damage, vec &o)
{
ddamage = damage;
dorig = o;
};
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void
demo(char *name)
{
sprintf_sd(fn)("demos/%s.cdgz", name);
loadstate(fn);
demoloading = true;
}
void
stopreset()
{
conoutf(@"demo stopped (%d msec elapsed)", lastmillis - starttime);
stop();
loopv(players) zapdynent(players[i]);
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void
demo(char *name)
{
sprintf_sd(fn)("demos/%s.cdgz", name);
loadstate(fn);
demoloading = true;
}
COMMAND(demo, ARG_1CSTR)
void
stopreset()
{
conoutf(@"demo stopped (%d msec elapsed)", lastmillis - starttime);
stop();
loopv(players) zapdynent(players[i]);
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stopn()
{
if (demoplayback)
stopreset();
else
stop();
conoutf(@"demo stopped");
};
COMMAND(record, ARG_1STR);
COMMAND(demo, ARG_1STR);
COMMANDN(stop, stopn, ARG_NONE);
COMMAND(savegame, ARG_1STR);
COMMAND(loadgame, ARG_1STR);
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stopn()
{
if (demoplayback)
stopreset();
else
stop();
conoutf(@"demo stopped");
}
COMMANDN(stop, stopn, ARG_NONE)
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