20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
void
computeraytable(float vx, float vy)
{
if (!ocull)
return;
odist = getvar("fog") * 1.5f;
float apitch = (float)fabs(player1->pitch);
float af = getvar("fov") / 2 + apitch / 1.5f + 3;
float byaw = (player1->yaw - 90 + af) / 360 * PI2;
float syaw = (player1->yaw - 90 - af) / 360 * PI2;
loopi(NUMRAYS)
{
float angle = i * PI2 / NUMRAYS;
if ((apitch > 45 // must be bigger if fov>120
|
|
|
|
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
void
computeraytable(float vx, float vy)
{
if (!ocull)
return;
odist = getvar(@"fog") * 1.5f;
float apitch = (float)fabs(player1->pitch);
float af = getvar(@"fov") / 2 + apitch / 1.5f + 3;
float byaw = (player1->yaw - 90 + af) / 360 * PI2;
float syaw = (player1->yaw - 90 - af) / 360 * PI2;
loopi(NUMRAYS)
{
float angle = i * PI2 / NUMRAYS;
if ((apitch > 45 // must be bigger if fov>120
|