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int
reloadtime(int gun)
{
return guns[gun].attackdelay;
};
void
weapon(char *a1, char *a2, char *a3)
{
selectgun(a1[0] ? atoi(a1) : -1, a2[0] ? atoi(a2) : -1,
a3[0] ? atoi(a3) : -1);
}
COMMAND(weapon, ARG_3STR)
void
createrays(vec &from, vec &to) // create random spread of rays for the shotgun
{
vdist(dist, dvec, from, to);
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int
reloadtime(int gun)
{
return guns[gun].attackdelay;
};
void
weapon(OFString *a1, OFString *a2, OFString *a3)
{
@autoreleasepool {
selectgun(a1.UTF8String[0] ? atoi(a1.UTF8String) : -1,
a2.UTF8String[0] ? atoi(a2.UTF8String) : -1,
a3.UTF8String[0] ? atoi(a3.UTF8String) : -1);
}
}
COMMAND(weapon, ARG_3STR)
void
createrays(vec &from, vec &to) // create random spread of rays for the shotgun
{
vdist(dist, dvec, from, to);
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