98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
if (!f) {
conoutf(@"could not write %@", IRI.string);
return;
}
gzwrite(f, (void *)"CUBESAVE", 8);
gzputc(f, islittleendian);
gzputi(SAVEGAMEVERSION);
gzputi(sizeof(dynent));
gzwrite(f, getclientmap().UTF8String, _MAXDEFSTR);
gzputi(gamemode);
gzputi(ents.length());
loopv(ents) gzputc(f, ents[i].spawned);
gzwrite(f, player1, sizeof(dynent));
dvector &monsters = getmonsters();
gzputi(monsters.length());
loopv(monsters) gzwrite(f, monsters[i], sizeof(dynent));
gzputi(players.length());
loopv(players)
{
gzput(players[i] == NULL);
gzwrite(f, players[i], sizeof(dynent));
}
}
}
void
savegame(OFString *name)
{
|
>
|
>
|
>
>
|
|
|
>
>
|
>
|
|
<
|
>
|
|
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
if (!f) {
conoutf(@"could not write %@", IRI.string);
return;
}
gzwrite(f, (void *)"CUBESAVE", 8);
gzputc(f, islittleendian);
gzputi(SAVEGAMEVERSION);
OFData *data = [player1 dataBySerializing];
gzputi(data.count);
char map[260] = { 0 };
memcpy(map, getclientmap().UTF8String,
min(getclientmap().UTF8StringLength, 259));
gzwrite(f, map, _MAXDEFSTR);
gzputi(gamemode);
gzputi(ents.length());
loopv(ents) gzputc(f, ents[i].spawned);
gzwrite(f, data.items, data.count);
OFArray<DynamicEntity *> *monsters = getmonsters();
gzputi(monsters.count);
for (DynamicEntity *monster in monsters) {
data = [monster dataBySerializing];
gzwrite(f, data.items, data.count);
}
gzputi(players.count);
for (id player in players) {
gzput(player == [OFNull null]);
data = [player dataBySerializing];
gzwrite(f, data.items, data.count);
}
}
}
void
savegame(OFString *name)
{
|
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
gzread(f, buf, 8);
if (strncmp(buf, "CUBESAVE", 8))
goto out;
if (gzgetc(f) != islittleendian)
goto out; // not supporting save->load accross
// incompatible architectures simpifies things
// a LOT
if (gzgeti() != SAVEGAMEVERSION || gzgeti() != sizeof(dynent))
goto out;
string mapname;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
@autoreleasepool {
// continue below once map has been loaded and client &
// server have updated
|
|
>
|
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
gzread(f, buf, 8);
if (strncmp(buf, "CUBESAVE", 8))
goto out;
if (gzgetc(f) != islittleendian)
goto out; // not supporting save->load accross
// incompatible architectures simpifies things
// a LOT
if (gzgeti() != SAVEGAMEVERSION ||
gzgeti() != DynamicEntity.serializedSize)
goto out;
string mapname;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
@autoreleasepool {
// continue below once map has been loaded and client &
// server have updated
|
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
|
{
ents[i].spawned = gzgetc(f) != 0;
if (ents[i].type == CARROT && !ents[i].spawned)
trigger(ents[i].attr1, ents[i].attr2, true);
}
restoreserverstate(ents);
gzread(f, player1, sizeof(dynent));
player1->lastaction = lastmillis;
int nmonsters = gzgeti();
dvector &monsters = getmonsters();
if (nmonsters != monsters.length())
return loadgameout();
loopv(monsters)
{
gzread(f, monsters[i], sizeof(dynent));
monsters[i]->enemy =
player1; // lazy, could save id of enemy instead
monsters[i]->lastaction = monsters[i]->trigger = lastmillis +
500; // also lazy, but no real noticable effect on game
if (monsters[i]->state == CS_DEAD)
monsters[i]->lastaction = 0;
}
restoremonsterstate();
int nplayers = gzgeti();
loopi(nplayers) if (!gzget())
{
dynent *d = getclient(i);
assert(d);
gzread(f, d, sizeof(dynent));
}
conoutf(@"savegame restored");
if (demoloading)
startdemo();
else
stop();
|
>
>
>
|
>
|
|
|
<
|
>
|
|
|
|
|
>
|
|
|
|
>
|
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
|
{
ents[i].spawned = gzgetc(f) != 0;
if (ents[i].type == CARROT && !ents[i].spawned)
trigger(ents[i].attr1, ents[i].attr2, true);
}
restoreserverstate(ents);
OFMutableData *data =
[OFMutableData dataWithCapacity:DynamicEntity.serializedSize];
[data increaseCountBy:DynamicEntity.serializedSize];
gzread(f, data.mutableItems, data.count);
[player1 setFromSerializedData:data];
player1.lastaction = lastmillis;
int nmonsters = gzgeti();
OFArray<DynamicEntity *> *monsters = getmonsters();
if (nmonsters != monsters.count)
return loadgameout();
for (DynamicEntity *monster in monsters) {
gzread(f, data.mutableItems, data.count);
[monster setFromSerializedData:data];
// lazy, could save id of enemy instead
monster.enemy = player1;
// also lazy, but no real noticable effect on game
monster.lastaction = monster.trigger = lastmillis + 500;
if (monster.state == CS_DEAD)
monster.lastaction = 0;
}
restoremonsterstate();
int nplayers = gzgeti();
loopi(nplayers) if (!gzget())
{
DynamicEntity *d = getclient(i);
assert(d);
gzread(f, data.mutableItems, data.count);
[d setFromSerializedData:data];
}
conoutf(@"savegame restored");
if (demoloading)
startdemo();
else
stop();
|
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
|
starttime = lastmillis;
ddamage = bdamage = 0;
}
}
COMMAND(record, ARG_1STR)
void
demodamage(int damage, OFVector3D &o)
{
ddamage = damage;
dorig = o;
}
void
demoblend(int damage)
{
bdamage = damage;
}
void
incomingdemodata(uchar *buf, int len, bool extras)
{
if (!demorecording)
return;
gzputi(lastmillis - starttime);
gzputi(len);
gzwrite(f, buf, len);
gzput(extras);
if (extras) {
gzput(player1->gunselect);
gzput(player1->lastattackgun);
gzputi(player1->lastaction - starttime);
gzputi(player1->gunwait);
gzputi(player1->health);
gzputi(player1->armour);
gzput(player1->armourtype);
loopi(NUMGUNS) gzput(player1->ammo[i]);
gzput(player1->state);
gzputi(bdamage);
bdamage = 0;
gzputi(ddamage);
if (ddamage) {
gzputv(dorig);
ddamage = 0;
}
|
|
>
|
|
|
|
|
|
|
|
|
|
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
|
starttime = lastmillis;
ddamage = bdamage = 0;
}
}
COMMAND(record, ARG_1STR)
void
demodamage(int damage, const OFVector3D &o)
{
ddamage = damage;
dorig = o;
}
void
demoblend(int damage)
{
bdamage = damage;
}
void
incomingdemodata(uchar *buf, int len, bool extras)
{
if (!demorecording)
return;
gzputi(lastmillis - starttime);
gzputi(len);
gzwrite(f, buf, len);
gzput(extras);
if (extras) {
gzput(player1.gunselect);
gzput(player1.lastattackgun);
gzputi(player1.lastaction - starttime);
gzputi(player1.gunwait);
gzputi(player1.health);
gzputi(player1.armour);
gzput(player1.armourtype);
loopi(NUMGUNS) gzput(player1.ammo[i]);
gzput(player1.state);
gzputi(bdamage);
bdamage = 0;
gzputi(ddamage);
if (ddamage) {
gzputv(dorig);
ddamage = 0;
}
|
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
|
void
startdemo()
{
democlientnum = gzgeti();
demoplayback = true;
starttime = lastmillis;
conoutf(@"now playing demo");
dynent *d = getclient(democlientnum);
assert(d);
*d = *player1;
readdemotime();
}
VAR(demodelaymsec, 0, 120, 500);
// spline interpolation
void
catmulrom(OFVector3D &z, OFVector3D &a, OFVector3D &b, OFVector3D &c, float s,
OFVector3D &dest)
{
OFVector3D t1 = b, t2 = c;
vsub(t1, z);
vmul(t1, 0.5f) vsub(t2, a);
vmul(t2, 0.5f);
float s2 = s * s;
float s3 = s * s2;
dest = a;
OFVector3D t = b;
vmul(dest, 2 * s3 - 3 * s2 + 1);
vmul(t, -2 * s3 + 3 * s2);
vadd(dest, t);
vmul(t1, s3 - 2 * s2 + s);
vadd(dest, t1);
vmul(t2, s3 - s2);
vadd(dest, t2);
}
void
fixwrap(dynent *a, dynent *b)
{
while (b->yaw - a->yaw > 180)
a->yaw += 360;
while (b->yaw - a->yaw < -180)
a->yaw -= 360;
}
void
demoplaybackstep()
{
while (demoplayback && lastmillis >= playbacktime) {
int len = gzgeti();
if (len < 1 || len > MAXTRANS) {
conoutf(
@"error: huge packet during demo play (%d)", len);
stopreset();
return;
}
uchar buf[MAXTRANS];
gzread(f, buf, len);
localservertoclient(buf, len); // update game state
dynent *target = players[democlientnum];
assert(target);
int extras;
if (extras = gzget()) // read additional client side state not
// present in normal network stream
{
target->gunselect = gzget();
target->lastattackgun = gzget();
target->lastaction = scaletime(gzgeti());
target->gunwait = gzgeti();
target->health = gzgeti();
target->armour = gzgeti();
target->armourtype = gzget();
loopi(NUMGUNS) target->ammo[i] = gzget();
target->state = gzget();
target->lastmove = playbacktime;
if (bdamage = gzgeti())
damageblend(bdamage);
if (ddamage = gzgeti()) {
gzgetv(dorig);
particle_splash(3, ddamage, 1000, dorig);
}
// FIXME: set more client state here
}
// insert latest copy of player into history
if (extras &&
(playerhistory.empty() ||
playerhistory.last()->lastupdate != playbacktime)) {
dynent *d = newdynent();
*d = *target;
d->lastupdate = playbacktime;
playerhistory.add(d);
if (playerhistory.length() > 20) {
zapdynent(playerhistory[0]);
playerhistory.remove(0);
}
}
readdemotime();
}
if (demoplayback) {
int itime = lastmillis - demodelaymsec;
loopvrev(playerhistory) if (playerhistory[i]->lastupdate <
itime) // find 2 positions in
// history that surround
// interpolation time point
{
dynent *a = playerhistory[i];
dynent *b = a;
if (i + 1 < playerhistory.length())
b = playerhistory[i + 1];
*player1 = *b;
if (a != b) // interpolate pos & angles
{
dynent *c = b;
if (i + 2 < playerhistory.length())
c = playerhistory[i + 2];
dynent *z = a;
if (i - 1 >= 0)
z = playerhistory[i - 1];
// if(a==z || b==c) printf("* %d\n",
// lastmillis);
float bf = (itime - a->lastupdate) /
(float)(b->lastupdate - a->lastupdate);
fixwrap(a, player1);
fixwrap(c, player1);
fixwrap(z, player1);
vdist(dist, v, z->o, c->o);
if (dist < 16) // if teleport or spawn, dont't
// interpolate
{
catmulrom(z->o, a->o, b->o, c->o, bf,
player1->o);
catmulrom(*(OFVector3D *)&z->yaw,
*(OFVector3D *)&a->yaw,
*(OFVector3D *)&b->yaw,
*(OFVector3D *)&c->yaw, bf,
*(OFVector3D *)&player1->yaw);
}
fixplayer1range();
}
break;
}
// if(player1->state!=CS_DEAD) showscores(false);
}
}
void
stopn()
{
if (demoplayback)
stopreset();
else
stop();
conoutf(@"demo stopped");
}
COMMANDN(stop, stopn, ARG_NONE)
|
|
<
<
<
|
<
<
>
|
|
|
|
>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<
>
|
|
|
|
|
|
|
|
|
|
|
|
|
<
|
|
|
<
|
<
|
>
>
|
<
|
|
<
<
>
>
|
|
>
|
>
|
|
<
>
|
|
|
|
|
|
|
|
>
|
<
<
|
|
|
>
|
>
|
>
|
>
|
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
<
>
|
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
|
void
startdemo()
{
democlientnum = gzgeti();
demoplayback = true;
starttime = lastmillis;
conoutf(@"now playing demo");
setclient(democlientnum, [player1 copy]);
readdemotime();
}
VAR(demodelaymsec, 0, 120, 500);
// spline interpolation
#define catmulrom(z, a, b, c, s, dest) \
{ \
OFVector3D t1 = b, t2 = c; \
\
vsub(t1, z); \
vmul(t1, 0.5f); \
vsub(t2, a); \
vmul(t2, 0.5f); \
\
float s2 = s * s; \
float s3 = s * s2; \
\
dest = a; \
OFVector3D t = b; \
\
vmul(dest, 2 * s3 - 3 * s2 + 1); \
vmul(t, -2 * s3 + 3 * s2); \
vadd(dest, t); \
vmul(t1, s3 - 2 * s2 + s); \
vadd(dest, t1); \
vmul(t2, s3 - s2); \
vadd(dest, t2); \
}
void
fixwrap(DynamicEntity *a, DynamicEntity *b)
{
while (b.yaw - a.yaw > 180)
a.yaw += 360;
while (b.yaw - a.yaw < -180)
a.yaw -= 360;
}
void
demoplaybackstep()
{
while (demoplayback && lastmillis >= playbacktime) {
int len = gzgeti();
if (len < 1 || len > MAXTRANS) {
conoutf(
@"error: huge packet during demo play (%d)", len);
stopreset();
return;
}
uchar buf[MAXTRANS];
gzread(f, buf, len);
localservertoclient(buf, len); // update game state
DynamicEntity *target = players[democlientnum];
assert(target);
int extras;
// read additional client side state not present in normal
// network stream
if (extras = gzget()) {
target.gunselect = gzget();
target.lastattackgun = gzget();
target.lastaction = scaletime(gzgeti());
target.gunwait = gzgeti();
target.health = gzgeti();
target.armour = gzgeti();
target.armourtype = gzget();
loopi(NUMGUNS) target.ammo[i] = gzget();
target.state = gzget();
target.lastmove = playbacktime;
if (bdamage = gzgeti())
damageblend(bdamage);
if (ddamage = gzgeti()) {
gzgetv(dorig);
particle_splash(3, ddamage, 1000, dorig);
}
// FIXME: set more client state here
}
// insert latest copy of player into history
if (extras &&
(playerhistory.count == 0 ||
playerhistory.lastObject.lastupdate != playbacktime)) {
DynamicEntity *d = [target copy];
d.lastupdate = playbacktime;
[playerhistory addObject:d];
if (playerhistory.count > 20)
[playerhistory removeObjectAtIndex:0];
}
readdemotime();
}
if (!demoplayback)
return;
int itime = lastmillis - demodelaymsec;
// find 2 positions in history that surround interpolation time point
size_t count = playerhistory.count;
for (ssize_t i = count - 1; i >= 0; i--) {
if (playerhistory[i].lastupdate < itime) {
DynamicEntity *a = playerhistory[i];
DynamicEntity *b = a;
if (i + 1 < playerhistory.count)
b = playerhistory[i + 1];
player1 = b;
// interpolate pos & angles
if (a != b) {
DynamicEntity *c = b;
if (i + 2 < playerhistory.count)
c = playerhistory[i + 2];
DynamicEntity *z = a;
if (i - 1 >= 0)
z = playerhistory[i - 1];
// if(a==z || b==c)
// printf("* %d\n", lastmillis);
float bf = (itime - a.lastupdate) /
(float)(b.lastupdate - a.lastupdate);
fixwrap(a, player1);
fixwrap(c, player1);
fixwrap(z, player1);
vdist(dist, v, z.o, c.o);
// if teleport or spawn, don't interpolate
if (dist < 16) {
catmulrom(
z.o, a.o, b.o, c.o, bf, player1.o);
OFVector3D vz = OFMakeVector3D(
z.yaw, z.pitch, z.roll);
OFVector3D va = OFMakeVector3D(
a.yaw, a.pitch, a.roll);
OFVector3D vb = OFMakeVector3D(
b.yaw, b.pitch, b.roll);
OFVector3D vc = OFMakeVector3D(
c.yaw, c.pitch, c.roll);
OFVector3D vp1 =
OFMakeVector3D(player1.yaw,
player1.pitch, player1.roll);
catmulrom(vz, va, vb, vc, bf, vp1);
z.yaw = vz.x;
z.pitch = vz.y;
z.roll = vz.z;
a.yaw = va.x;
a.pitch = va.y;
a.roll = va.z;
b.yaw = vb.x;
b.pitch = vb.y;
b.roll = vb.z;
c.yaw = vc.x;
c.pitch = vc.y;
c.roll = vc.z;
player1.yaw = vp1.x;
player1.pitch = vp1.y;
player1.roll = vp1.z;
}
fixplayer1range();
}
break;
}
}
// if(player1->state!=CS_DEAD) showscores(false);
}
void
stopn()
{
if (demoplayback)
stopreset();
else
stop();
conoutf(@"demo stopped");
}
COMMANDN(stop, stopn, ARG_NONE)
|