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}
sleepwait = 0;
[Monster resetAll];
projreset();
spawncycle = -1;
spawnplayer(Player.player1);
Player.player1.frags = 0;
for (id player in players)
if (player != [OFNull null])
[player setFrags:0];
resetspawns();
clientmap = name;
if (editmode)
toggleedit();
setvar(@"gamespeed", 100);
setvar(@"fog", 180);
setvar(@"fogcolour", 0x8099B3);
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}
sleepwait = 0;
[Monster resetAll];
projreset();
spawncycle = -1;
spawnplayer(Player.player1);
Player.player1.frags = 0;
for (Player *player in players)
if ([player isKindOfClass:Player.class])
player.frags = 0;
resetspawns();
clientmap = name;
if (editmode)
toggleedit();
setvar(@"gamespeed", 100);
setvar(@"fog", 180);
setvar(@"fogcolour", 0x8099B3);
|