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// renderextras.cpp: misc gl render code and the HUD
#include "cube.h"
#import "Command.h"
#import "Entity.h"
#import "Player.h"
void
line(int x1, int y1, float z1, int x2, int y2, float z2)
{
glBegin(GL_POLYGON);
glVertex3f((float)x1, z1, (float)y1);
glVertex3f((float)x1, z1, y1 + 0.01f);
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// renderextras.cpp: misc gl render code and the HUD
#include "cube.h"
#import "Command.h"
#import "Entity.h"
#import "Player.h"
#import "Variable.h"
void
line(int x1, int y1, float z1, int x2, int y2, float z2)
{
glBegin(GL_POLYGON);
glVertex3f((float)x1, z1, (float)y1);
glVertex3f((float)x1, z1, y1 + 0.01f);
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