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// main.cpp: initialisation & main loop
#include "cube.h"
#import "Command.h"
#import "Player.h"
#import "Variable.h"
OF_APPLICATION_DELEGATE(Cube)
VARF(gamespeed, 10, 100, 1000, if (multiplayer()) gamespeed = 100);
VARP(minmillis, 0, 5, 1000);
@implementation Cube
{
int _width, _height;
}
+ (Cube *)sharedInstance
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// main.cpp: initialisation & main loop
#include "cube.h"
#import "Command.h"
#import "Player.h"
#import "Variable.h"
OF_APPLICATION_DELEGATE(Cube)
static int gamespeed = 100;
VARB(gamespeed, 10, 1000, ^ { return gamespeed; }, ^ (int value) {
if (multiplayer())
gamespeed = 100;
else
gamespeed = value;
})
VARP(minmillis, 0, 5, 1000)
@implementation Cube
{
int _width, _height;
}
+ (Cube *)sharedInstance
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