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// server.cpp: little more than enhanced multicaster
// runs dedicated or as client coroutine
#include "cube.h"
enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
struct client // server side version of "dynent" type
{
int type;
ENetPeer *peer;
string hostname;
string mapvote;
string name;
int modevote;
};
vector<client> clients;
int maxclients = 8;
string smapname;
struct server_entity // server side version of "entity" type
{
bool spawned;
int spawnsecs;
};
vector<server_entity> sents;
bool notgotitems = true; // true when map has changed and waiting for clients to send item
int mode = 0;
void restoreserverstate(vector<entity> &ents) // hack: called from savegame code, only works in SP
{
loopv(sents)
{
sents[i].spawned = ents[i].spawned;
sents[i].spawnsecs = 0;
};
};
int interm = 0, minremain = 0, mapend = 0;
bool mapreload = false;
char *serverpassword = "";
bool isdedicated;
ENetHost * serverhost = NULL;
int bsend = 0, brec = 0, laststatus = 0, lastsec = 0;
#define MAXOBUF 100000
void process(ENetPacket *packet, int sender);
void multicast(ENetPacket *packet, int sender);
void disconnect_client(int n, char *reason);
void send(int n, ENetPacket *packet)
{
if(!packet) return;
switch(clients[n].type)
{
case ST_TCPIP:
{
enet_peer_send(clients[n].peer, 0, packet);
bsend += packet->dataLength;
break;
};
case ST_LOCAL:
localservertoclient(packet->data, packet->dataLength);
break;
};
};
void send2(bool rel, int cn, int a, int b)
{
ENetPacket *packet = enet_packet_create(NULL, 32, rel ? ENET_PACKET_FLAG_RELIABLE : 0);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, a);
putint(p, b);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
if(cn<0) process(packet, -1);
else send(cn, packet);
if(packet->referenceCount==0) enet_packet_destroy(packet);
};
void sendservmsg(char *msg)
{
ENetPacket *packet = enet_packet_create(NULL, _MAXDEFSTR+10, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_SERVMSG);
sendstring(msg, p);
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
multicast(packet, -1);
if(packet->referenceCount==0) enet_packet_destroy(packet);
};
void disconnect_client(int n, char *reason)
{
printf("disconnecting client (%s) [%s]\n", clients[n].hostname, reason);
enet_peer_disconnect(clients[n].peer);
clients[n].type = ST_EMPTY;
send2(true, -1, SV_CDIS, n);
};
void resetitems() { sents.setsize(0); notgotitems = true; };
void pickup(uint i, int sec, int sender) // server side item pickup, acknowledge first client that gets it
{
if(i>=(uint)sents.length()) return;
if(sents[i].spawned)
{
sents[i].spawned = false;
sents[i].spawnsecs = sec;
send2(true, sender, SV_ITEMACC, i);
};
};
void resetvotes()
{
loopv(clients) clients[i].mapvote[0] = 0;
};
bool vote(char *map, int reqmode, int sender)
{
strcpy_s(clients[sender].mapvote, map);
clients[sender].modevote = reqmode;
int yes = 0, no = 0;
loopv(clients) if(clients[i].type!=ST_EMPTY)
{
if(clients[i].mapvote[0]) { if(strcmp(clients[i].mapvote, map)==0 && clients[i].modevote==reqmode) yes++; else no++; }
else no++;
};
if(yes==1 && no==0) return true; // single player
sprintf_sd(msg)("%s suggests %s on map %s (set map to vote)", clients[sender].name, modestr(reqmode), map);
sendservmsg(msg);
if(yes/(float)(yes+no) <= 0.5f) return false;
sendservmsg("vote passed");
resetvotes();
return true;
};
// server side processing of updates: does very little and most state is tracked client only
// could be extended to move more gameplay to server (at expense of lag)
void process(ENetPacket * packet, int sender) // sender may be -1
{
if(ENET_NET_TO_HOST_16(*(ushort *)packet->data)!=packet->dataLength)
{
disconnect_client(sender, "packet length");
return;
};
uchar *end = packet->data+packet->dataLength;
uchar *p = packet->data+2;
char text[MAXTRANS];
int cn = -1, type;
while(p<end) switch(type = getint(p))
{
case SV_TEXT:
sgetstr();
break;
case SV_INITC2S:
sgetstr();
strcpy_s(clients[cn].name, text);
sgetstr();
getint(p);
break;
case SV_MAPCHANGE:
{
sgetstr();
int reqmode = getint(p);
if(reqmode<0) reqmode = 0;
if(smapname[0] && !mapreload && !vote(text, reqmode, sender)) return;
mapreload = false;
mode = reqmode;
minremain = mode&1 ? 15 : 10;
mapend = lastsec+minremain*60;
interm = 0;
strcpy_s(smapname, text);
resetitems();
sender = -1;
break;
};
case SV_ITEMLIST:
{
int n;
while((n = getint(p))!=-1) if(notgotitems)
{
server_entity se = { false, 0 };
while(sents.length()<=n) sents.add(se);
sents[n].spawned = true;
};
notgotitems = false;
break;
};
case SV_ITEMPICKUP:
{
int n = getint(p);
pickup(n, getint(p), sender);
break;
};
case SV_PING:
send2(false, cn, SV_PONG, getint(p));
break;
case SV_POS:
{
cn = getint(p);
if(cn<0 || cn>=clients.length() || clients[cn].type==ST_EMPTY)
{
disconnect_client(sender, "client num");
return;
};
int size = msgsizelookup(type);
assert(size!=-1);
loopi(size-2) getint(p);
break;
};
case SV_SENDMAP:
{
sgetstr();
int mapsize = getint(p);
sendmaps(sender, text, mapsize, p);
return;
}
case SV_RECVMAP:
send(sender, recvmap(sender));
return;
case SV_EXT: // allows for new features that require no server updates
{
for(int n = getint(p); n; n--) getint(p);
break;
};
default:
{
int size = msgsizelookup(type);
if(size==-1) { disconnect_client(sender, "tag type"); return; };
loopi(size-1) getint(p);
};
};
if(p>end) { disconnect_client(sender, "end of packet"); return; };
multicast(packet, sender);
};
void send_welcome(int n)
{
ENetPacket * packet = enet_packet_create (NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start+2;
putint(p, SV_INITS2C);
putint(p, n);
putint(p, PROTOCOL_VERSION);
putint(p, smapname[0]);
sendstring(serverpassword, p);
putint(p, clients.length()>maxclients);
if(smapname[0])
{
putint(p, SV_MAPCHANGE);
sendstring(smapname, p);
putint(p, mode);
putint(p, SV_ITEMLIST);
loopv(sents) if(sents[i].spawned) putint(p, i);
putint(p, -1);
};
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
enet_packet_resize(packet, p-start);
send(n, packet);
};
void multicast(ENetPacket *packet, int sender)
{
loopv(clients)
{
if(i==sender) continue;
send(i, packet);
};
};
void localclienttoserver(ENetPacket *packet)
{
process(packet, 0);
if(!packet->referenceCount) enet_packet_destroy (packet);
};
client &addclient()
{
loopv(clients) if(clients[i].type==ST_EMPTY) return clients[i];
return clients.add();
};
void checkintermission()
{
if(!minremain)
{
interm = lastsec+10;
mapend = lastsec+1000;
};
send2(true, -1, SV_TIMEUP, minremain--);
};
void startintermission() { minremain = 0; checkintermission(); };
void resetserverifempty()
{
loopv(clients) if(clients[i].type!=ST_EMPTY) return;
clients.setsize(0);
smapname[0] = 0;
resetvotes();
resetitems();
mode = 0;
mapreload = false;
minremain = 10;
mapend = lastsec+minremain*60;
interm = 0;
};
int nonlocalclients = 0;
int lastconnect = 0;
void serverslice(int seconds, unsigned int timeout) // main server update, called from cube main loop in sp, or dedicated server loop
{
loopv(sents) // spawn entities when timer reached
{
if(sents[i].spawnsecs && (sents[i].spawnsecs -= seconds-lastsec)<=0)
{
sents[i].spawnsecs = 0;
sents[i].spawned = true;
send2(true, -1, SV_ITEMSPAWN, i);
};
};
lastsec = seconds;
if((mode>1 || (mode==0 && nonlocalclients)) && seconds>mapend-minremain*60) checkintermission();
if(interm && seconds>interm)
{
interm = 0;
loopv(clients) if(clients[i].type!=ST_EMPTY)
{
send2(true, i, SV_MAPRELOAD, 0); // ask a client to trigger map reload
mapreload = true;
break;
};
};
resetserverifempty();
if(!isdedicated) return; // below is network only
int numplayers = 0;
loopv(clients) if(clients[i].type!=ST_EMPTY) ++numplayers;
serverms(mode, numplayers, minremain, smapname, seconds, clients.length()>=maxclients);
if(seconds-laststatus>60) // display bandwidth stats, useful for server ops
{
nonlocalclients = 0;
loopv(clients) if(clients[i].type==ST_TCPIP) nonlocalclients++;
laststatus = seconds;
if(nonlocalclients || bsend || brec) printf("status: %d remote clients, %.1f send, %.1f rec (K/sec)\n", nonlocalclients, bsend/60.0f/1024, brec/60.0f/1024);
bsend = brec = 0;
};
ENetEvent event;
if(enet_host_service(serverhost, &event, timeout) > 0)
{
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
client &c = addclient();
c.type = ST_TCPIP;
c.peer = event.peer;
c.peer->data = (void *)(&c-&clients[0]);
char hn[1024];
strcpy_s(c.hostname, (enet_address_get_host(&c.peer->address, hn, sizeof(hn))==0) ? hn : "localhost");
printf("client connected (%s)\n", c.hostname);
send_welcome(lastconnect = &c-&clients[0]);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
brec += event.packet->dataLength;
process(event.packet, (int)event.peer->data);
if(event.packet->referenceCount==0) enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
if((int)event.peer->data<0) break;
printf("disconnected client (%s)\n", clients[(int)event.peer->data].hostname);
clients[(int)event.peer->data].type = ST_EMPTY;
send2(true, -1, SV_CDIS, (int)event.peer->data);
event.peer->data = (void *)-1;
break;
};
if(numplayers>maxclients)
{
disconnect_client(lastconnect, "maxclients reached");
};
};
#ifndef _WIN32
fflush(stdout);
#endif
};
void cleanupserver()
{
if(serverhost) enet_host_destroy(serverhost);
};
void localdisconnect()
{
loopv(clients) if(clients[i].type==ST_LOCAL) clients[i].type = ST_EMPTY;
};
void localconnect()
{
client &c = addclient();
c.type = ST_LOCAL;
strcpy_s(c.hostname, "local");
send_welcome(&c-&clients[0]);
};
void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl)
{
serverpassword = passwd;
maxclients = maxcl;
servermsinit(master ? master : "wouter.fov120.com/cube/masterserver/", sdesc, dedicated);
if(isdedicated = dedicated)
{
ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT };
if(*ip && enet_address_set_host(&address, ip)<0) printf("WARNING: server ip not resolved");
serverhost = enet_host_create(&address, MAXCLIENTS, 0, uprate);
if(!serverhost) fatal("could not create server host\n");
loopi(MAXCLIENTS) serverhost->peers[i].data = (void *)-1;
};
resetserverifempty();
if(isdedicated) // do not return, this becomes main loop
{
#ifdef _WIN32
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
#endif
printf("dedicated server started, waiting for clients...\nCtrl-C to exit\n\n");
atexit(cleanupserver);
atexit(enet_deinitialize);
for(;;) serverslice(/*enet_time_get_sec()*/time(NULL), 5);
};
};
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// server.cpp: little more than enhanced multicaster
// runs dedicated or as client coroutine
#include "cube.h"
enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
struct client // server side version of "dynent" type
{
int type;
ENetPeer *peer;
string hostname;
string mapvote;
string name;
int modevote;
};
vector<client> clients;
int maxclients = 8;
string smapname;
struct server_entity // server side version of "entity" type
{
bool spawned;
int spawnsecs;
};
vector<server_entity> sents;
bool notgotitems =
true; // true when map has changed and waiting for clients to send item
int mode = 0;
void
restoreserverstate(
vector<entity> &ents) // hack: called from savegame code, only works in SP
{
loopv(sents)
{
sents[i].spawned = ents[i].spawned;
sents[i].spawnsecs = 0;
};
};
int interm = 0, minremain = 0, mapend = 0;
bool mapreload = false;
char *serverpassword = "";
bool isdedicated;
ENetHost *serverhost = NULL;
int bsend = 0, brec = 0, laststatus = 0, lastsec = 0;
#define MAXOBUF 100000
void process(ENetPacket *packet, int sender);
void multicast(ENetPacket *packet, int sender);
void disconnect_client(int n, char *reason);
void
send(int n, ENetPacket *packet)
{
if (!packet)
return;
switch (clients[n].type) {
case ST_TCPIP: {
enet_peer_send(clients[n].peer, 0, packet);
bsend += packet->dataLength;
break;
};
case ST_LOCAL:
localservertoclient(packet->data, packet->dataLength);
break;
};
};
void
send2(bool rel, int cn, int a, int b)
{
ENetPacket *packet =
enet_packet_create(NULL, 32, rel ? ENET_PACKET_FLAG_RELIABLE : 0);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, a);
putint(p, b);
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
if (cn < 0)
process(packet, -1);
else
send(cn, packet);
if (packet->referenceCount == 0)
enet_packet_destroy(packet);
};
void
sendservmsg(char *msg)
{
ENetPacket *packet = enet_packet_create(
NULL, _MAXDEFSTR + 10, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, SV_SERVMSG);
sendstring(msg, p);
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
multicast(packet, -1);
if (packet->referenceCount == 0)
enet_packet_destroy(packet);
};
void
disconnect_client(int n, char *reason)
{
printf("disconnecting client (%s) [%s]\n", clients[n].hostname, reason);
enet_peer_disconnect(clients[n].peer);
clients[n].type = ST_EMPTY;
send2(true, -1, SV_CDIS, n);
};
void
resetitems()
{
sents.setsize(0);
notgotitems = true;
};
void
pickup(uint i, int sec, int sender) // server side item pickup, acknowledge
// first client that gets it
{
if (i >= (uint)sents.length())
return;
if (sents[i].spawned) {
sents[i].spawned = false;
sents[i].spawnsecs = sec;
send2(true, sender, SV_ITEMACC, i);
};
};
void
resetvotes()
{
loopv(clients) clients[i].mapvote[0] = 0;
};
bool
vote(char *map, int reqmode, int sender)
{
strcpy_s(clients[sender].mapvote, map);
clients[sender].modevote = reqmode;
int yes = 0, no = 0;
loopv(clients) if (clients[i].type != ST_EMPTY)
{
if (clients[i].mapvote[0]) {
if (strcmp(clients[i].mapvote, map) == 0 &&
clients[i].modevote == reqmode)
yes++;
else
no++;
} else
no++;
};
if (yes == 1 && no == 0)
return true; // single player
sprintf_sd(msg)("%s suggests %s on map %s (set map to vote)",
clients[sender].name, modestr(reqmode), map);
sendservmsg(msg);
if (yes / (float)(yes + no) <= 0.5f)
return false;
sendservmsg("vote passed");
resetvotes();
return true;
};
// server side processing of updates: does very little and most state is tracked
// client only could be extended to move more gameplay to server (at expense of
// lag)
void
process(ENetPacket *packet, int sender) // sender may be -1
{
if (ENET_NET_TO_HOST_16(*(ushort *)packet->data) !=
packet->dataLength) {
disconnect_client(sender, "packet length");
return;
};
uchar *end = packet->data + packet->dataLength;
uchar *p = packet->data + 2;
char text[MAXTRANS];
int cn = -1, type;
while (p < end)
switch (type = getint(p)) {
case SV_TEXT:
sgetstr();
break;
case SV_INITC2S:
sgetstr();
strcpy_s(clients[cn].name, text);
sgetstr();
getint(p);
break;
case SV_MAPCHANGE: {
sgetstr();
int reqmode = getint(p);
if (reqmode < 0)
reqmode = 0;
if (smapname[0] && !mapreload &&
!vote(text, reqmode, sender))
return;
mapreload = false;
mode = reqmode;
minremain = mode & 1 ? 15 : 10;
mapend = lastsec + minremain * 60;
interm = 0;
strcpy_s(smapname, text);
resetitems();
sender = -1;
break;
};
case SV_ITEMLIST: {
int n;
while ((n = getint(p)) != -1)
if (notgotitems) {
server_entity se = {false, 0};
while (sents.length() <= n)
sents.add(se);
sents[n].spawned = true;
};
notgotitems = false;
break;
};
case SV_ITEMPICKUP: {
int n = getint(p);
pickup(n, getint(p), sender);
break;
};
case SV_PING:
send2(false, cn, SV_PONG, getint(p));
break;
case SV_POS: {
cn = getint(p);
if (cn < 0 || cn >= clients.length() ||
clients[cn].type == ST_EMPTY) {
disconnect_client(sender, "client num");
return;
};
int size = msgsizelookup(type);
assert(size != -1);
loopi(size - 2) getint(p);
break;
};
case SV_SENDMAP: {
sgetstr();
int mapsize = getint(p);
sendmaps(sender, text, mapsize, p);
return;
}
case SV_RECVMAP:
send(sender, recvmap(sender));
return;
case SV_EXT: // allows for new features that require no server
// updates
{
for (int n = getint(p); n; n--)
getint(p);
break;
};
default: {
int size = msgsizelookup(type);
if (size == -1) {
disconnect_client(sender, "tag type");
return;
};
loopi(size - 1) getint(p);
};
};
if (p > end) {
disconnect_client(sender, "end of packet");
return;
};
multicast(packet, sender);
};
void
send_welcome(int n)
{
ENetPacket *packet =
enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, SV_INITS2C);
putint(p, n);
putint(p, PROTOCOL_VERSION);
putint(p, smapname[0]);
sendstring(serverpassword, p);
putint(p, clients.length() > maxclients);
if (smapname[0]) {
putint(p, SV_MAPCHANGE);
sendstring(smapname, p);
putint(p, mode);
putint(p, SV_ITEMLIST);
loopv(sents) if (sents[i].spawned) putint(p, i);
putint(p, -1);
};
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
send(n, packet);
};
void
multicast(ENetPacket *packet, int sender)
{
loopv(clients)
{
if (i == sender)
continue;
send(i, packet);
};
};
void
localclienttoserver(ENetPacket *packet)
{
process(packet, 0);
if (!packet->referenceCount)
enet_packet_destroy(packet);
};
client &
addclient()
{
loopv(clients) if (clients[i].type == ST_EMPTY) return clients[i];
return clients.add();
};
void
checkintermission()
{
if (!minremain) {
interm = lastsec + 10;
mapend = lastsec + 1000;
};
send2(true, -1, SV_TIMEUP, minremain--);
};
void
startintermission()
{
minremain = 0;
checkintermission();
};
void
resetserverifempty()
{
loopv(clients) if (clients[i].type != ST_EMPTY) return;
clients.setsize(0);
smapname[0] = 0;
resetvotes();
resetitems();
mode = 0;
mapreload = false;
minremain = 10;
mapend = lastsec + minremain * 60;
interm = 0;
};
int nonlocalclients = 0;
int lastconnect = 0;
void
serverslice(int seconds,
unsigned int timeout) // main server update, called from cube main loop in
// sp, or dedicated server loop
{
loopv(sents) // spawn entities when timer reached
{
if (sents[i].spawnsecs &&
(sents[i].spawnsecs -= seconds - lastsec) <= 0) {
sents[i].spawnsecs = 0;
sents[i].spawned = true;
send2(true, -1, SV_ITEMSPAWN, i);
};
};
lastsec = seconds;
if ((mode > 1 || (mode == 0 && nonlocalclients)) &&
seconds > mapend - minremain * 60)
checkintermission();
if (interm && seconds > interm) {
interm = 0;
loopv(clients) if (clients[i].type != ST_EMPTY)
{
send2(true, i, SV_MAPRELOAD,
0); // ask a client to trigger map reload
mapreload = true;
break;
};
};
resetserverifempty();
if (!isdedicated)
return; // below is network only
int numplayers = 0;
loopv(clients) if (clients[i].type != ST_EMPTY)++ numplayers;
serverms(mode, numplayers, minremain, smapname, seconds,
clients.length() >= maxclients);
if (seconds - laststatus >
60) // display bandwidth stats, useful for server ops
{
nonlocalclients = 0;
loopv(clients) if (clients[i].type == ST_TCPIP)
nonlocalclients++;
laststatus = seconds;
if (nonlocalclients || bsend || brec)
printf("status: %d remote clients, %.1f send, %.1f rec "
"(K/sec)\n",
nonlocalclients, bsend / 60.0f / 1024,
brec / 60.0f / 1024);
bsend = brec = 0;
};
ENetEvent event;
if (enet_host_service(serverhost, &event, timeout) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
client &c = addclient();
c.type = ST_TCPIP;
c.peer = event.peer;
c.peer->data = (void *)(&c - &clients[0]);
char hn[1024];
strcpy_s(
c.hostname, (enet_address_get_host(&c.peer->address,
hn, sizeof(hn)) == 0)
? hn
: "localhost");
printf("client connected (%s)\n", c.hostname);
send_welcome(lastconnect = &c - &clients[0]);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
brec += event.packet->dataLength;
process(event.packet, (int)event.peer->data);
if (event.packet->referenceCount == 0)
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
if ((int)event.peer->data < 0)
break;
printf("disconnected client (%s)\n",
clients[(int)event.peer->data].hostname);
clients[(int)event.peer->data].type = ST_EMPTY;
send2(true, -1, SV_CDIS, (int)event.peer->data);
event.peer->data = (void *)-1;
break;
};
if (numplayers > maxclients) {
disconnect_client(lastconnect, "maxclients reached");
};
};
#ifndef _WIN32
fflush(stdout);
#endif
};
void
cleanupserver()
{
if (serverhost)
enet_host_destroy(serverhost);
};
void
localdisconnect()
{
loopv(clients) if (clients[i].type == ST_LOCAL) clients[i].type =
ST_EMPTY;
};
void
localconnect()
{
client &c = addclient();
c.type = ST_LOCAL;
strcpy_s(c.hostname, "local");
send_welcome(&c - &clients[0]);
};
void
initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master,
char *passwd, int maxcl)
{
serverpassword = passwd;
maxclients = maxcl;
servermsinit(master ? master : "wouter.fov120.com/cube/masterserver/",
sdesc, dedicated);
if (isdedicated = dedicated) {
ENetAddress address = {ENET_HOST_ANY, CUBE_SERVER_PORT};
if (*ip && enet_address_set_host(&address, ip) < 0)
printf("WARNING: server ip not resolved");
serverhost = enet_host_create(&address, MAXCLIENTS, 0, uprate);
if (!serverhost)
fatal("could not create server host\n");
loopi(MAXCLIENTS) serverhost->peers[i].data = (void *)-1;
};
resetserverifempty();
if (isdedicated) // do not return, this becomes main loop
{
#ifdef _WIN32
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
#endif
printf("dedicated server started, waiting for "
"clients...\nCtrl-C to exit\n\n");
atexit(cleanupserver);
atexit(enet_deinitialize);
for (;;)
serverslice(/*enet_time_get_sec()*/ time(NULL), 5);
};
};
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