Differences From Artifact [3ae039157a]:
- File src/clientgame.m — part of check-in [d7661be1b1] at 2025-03-23 19:40:00 on branch trunk — Clean up identifiers, use blocks for commands (user: js, size: 9769) [annotate] [blame] [check-ins using]
To Artifact [12fef2cf63]:
- File
src/clientgame.m
— part of check-in
[304230c1e1]
at
2025-03-23 21:52:54
on branch trunk
— Avoid pointless pointers
Passing OFVector3D by reference is annoying and is worse at passing via registers. (user: js, size: 9768) [annotate] [blame] [check-ins using]
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159 160 161 162 163 164 165 | if (m_arena) arenarespawn(); moveprojectiles((float)curtime); demoplaybackstep(); if (!demoplayback) { if (getclientnum() >= 0) // only shoot when connected to server | | | 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 | if (m_arena) arenarespawn(); moveprojectiles((float)curtime); demoplaybackstep(); if (!demoplayback) { if (getclientnum() >= 0) // only shoot when connected to server shoot(player1, worldpos); // do this first, so we have most accurate information // when our player moves gets2c(); } otherplayers(); if (!demoplayback) { [Monster thinkAll]; |
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