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// main.cpp: initialisation & main loop
#include "cube.h"
OF_APPLICATION_DELEGATE(Cube)
VARF(gamespeed, 10, 100, 1000, if (multiplayer()) gamespeed = 100);
VARP(minmillis, 0, 5, 1000);
@implementation Cube {
int _width, _height;
OFIRI *_userDataIRI;
}
+ (Cube *)sharedInstance
{
return (Cube *)OFApplication.sharedApplication.delegate;
}
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<
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// main.cpp: initialisation & main loop
#include "cube.h"
OF_APPLICATION_DELEGATE(Cube)
VARF(gamespeed, 10, 100, 1000, if (multiplayer()) gamespeed = 100);
VARP(minmillis, 0, 5, 1000);
@implementation Cube {
int _width, _height;
}
+ (Cube *)sharedInstance
{
return (Cube *)OFApplication.sharedApplication.delegate;
}
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