Differences From Artifact [3113d251d8]:
- File src/worldlight.m — part of check-in [e8f80b0482] at 2025-03-23 02:03:32 on branch trunk — Convert monster into a class (user: js, size: 6196) [annotate] [blame] [check-ins using]
To Artifact [20e5b19402]:
- File
src/worldlight.m
— part of check-in
[6b85eefc85]
at
2025-03-23 02:47:40
on branch trunk
— Remove loop[ijkl]
They confused clang-format a lot. (user: js, size: 6329) [annotate] [blame] [check-ins using]
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57 58 59 60 61 62 63 | int stepg = fast_f2nat(g / (float)steps); int b = light.attr4 << PRECBITS; int stepb = fast_f2nat(b / (float)steps); g /= lightscale; stepg /= lightscale; b /= lightscale; stepb /= lightscale; | | < | 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | int stepg = fast_f2nat(g / (float)steps); int b = light.attr4 << PRECBITS; int stepb = fast_f2nat(b / (float)steps); g /= lightscale; stepg /= lightscale; b /= lightscale; stepb /= lightscale; for (int i = 0; i < steps; i++) { struct sqr *s = S(x >> PRECBITS, y >> PRECBITS); int tl = (l >> PRECBITS) + s->r; s->r = tl > 255 ? 255 : tl; tl = (g >> PRECBITS) + s->g; s->g = tl > 255 ? 255 : tl; tl = (b >> PRECBITS) + s->b; s->b = tl > 255 ? 255 : tl; |
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86 87 88 89 90 91 92 | int dimness = rnd((255 - light.attr2) / 16 + 1); x += stepx * dimness; y += stepy * dimness; if (OUTBORD(x >> PRECBITS, y >> PRECBITS)) return; | | < | < | 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | int dimness = rnd((255 - light.attr2) / 16 + 1); x += stepx * dimness; y += stepy * dimness; if (OUTBORD(x >> PRECBITS, y >> PRECBITS)) return; for (int i = 0; i < steps; i++) { struct sqr *s = S(x >> PRECBITS, y >> PRECBITS); int tl = (l >> PRECBITS) + s->r; s->r = s->g = s->b = tl > 255 ? 255 : tl; if (SOLID(s)) return; x += stepx; y += stepy; l -= stepl; stepl -= 25; } } } else // the old (white) light code, here for the few people with old // video cards that don't support overbright { for (int i = 0; i < steps; i++) { struct sqr *s = S(x >> PRECBITS, y >> PRECBITS); int light = l >> PRECBITS; if (light > s->r) s->r = s->g = s->b = (uchar)light; if (SOLID(s)) return; x += stepx; |
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146 147 148 149 150 151 152 | rndtime(); } // median filter, smooths out random noise in light and makes it more mipable void postlightarea(const struct block *a) { | | < > > | | | | | | < > | | > | 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 | rndtime(); } // median filter, smooths out random noise in light and makes it more mipable void postlightarea(const struct block *a) { // assumes area not on edge of world for (int x = 0; x < a->xs; x++) for (int y = 0; y < a->ys; y++) { struct sqr *s = S(x + a->x, y + a->y); #define median(m) \ s->m = \ (s->m * 2 + SW(s, 1, 0)->m * 2 + SW(s, 0, 1)->m * 2 + \ SW(s, -1, 0)->m * 2 + SW(s, 0, -1)->m * 2 + SW(s, 1, 1)->m + \ SW(s, 1, -1)->m + SW(s, -1, 1)->m + SW(s, -1, -1)->m) / \ 14; // median is 4/2/1 instead median(r); median(g); median(b); } remip(a, 0); } void calclight() { for (int x = 0; x < ssize; x++) { for (int y = 0; y < ssize; y++) { struct sqr *s = S(x, y); s->r = s->g = s->b = 10; } } for (Entity *e in ents) if (e.type == LIGHT) calclightsource(e); struct block b = { 1, 1, ssize - 2, ssize - 2 }; |
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