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};
if (stream) {
#ifndef USE_MIXER
FSOUND_Stream_Close(stream);
#endif
stream = NULL;
};
};
VAR(soundbufferlen, 128, 1024, 4096);
void
initsound()
{
memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
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};
if (stream) {
#ifndef USE_MIXER
FSOUND_Stream_Close(stream);
#endif
stream = NULL;
};
}
VAR(soundbufferlen, 128, 1024, 4096);
void
initsound()
{
memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
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return;
stopsound();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
FSOUND_Close();
#endif
};
VAR(stereo, 0, 1, 1);
void
updatechanvol(int chan, OFVector3D *loc)
{
int vol = soundvol, pan = 255 / 2;
if (loc) {
vdist(dist, v, *loc, player1->o);
vol -= (int)(dist * 3 * soundvol /
255); // simple mono distance attenuation
if (stereo && (v.x != 0 || v.y != 0)) {
float yaw = -atan2(v.x, v.y) -
player1->yaw *
(PI / 180.0f); // relative angle of
// sound along X-Y axis
pan = int(255.9f * (0.5 * sin(yaw) +
0.5f)); // range is from 0 (left)
// to 255 (right)
};
};
vol = (vol * MAXVOL) / 255;
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255 - pan, pan);
#else
FSOUND_SetVolume(chan, vol);
FSOUND_SetPan(chan, pan);
#endif
};
void
newsoundloc(int chan, OFVector3D *loc)
{
assert(chan >= 0 && chan < MAXCHAN);
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
};
void
updatevol()
{
if (nosound)
return;
loopi(MAXCHAN) if (soundlocs[i].inuse)
{
#ifdef USE_MIXER
if (Mix_Playing(i))
#else
if (FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else
soundlocs[i].inuse = false;
};
};
void
playsoundc(int n)
{
addmsg(0, 2, SV_SOUND, n);
playsound(n);
};
int soundsatonce = 0, lastsoundmillis = 0;
void
playsound(int n, OFVector3D *loc)
{
if (nosound)
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return;
stopsound();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
FSOUND_Close();
#endif
}
VAR(stereo, 0, 1, 1);
void
updatechanvol(int chan, OFVector3D *loc)
{
int vol = soundvol, pan = 255 / 2;
if (loc) {
vdist(dist, v, *loc, player1->o);
vol -= (int)(dist * 3 * soundvol /
255); // simple mono distance attenuation
if (stereo && (v.x != 0 || v.y != 0)) {
float yaw = -atan2(v.x, v.y) -
player1->yaw *
(PI / 180.0f); // relative angle of
// sound along X-Y axis
pan = int(255.9f *
(0.5 * sin(yaw) + 0.5f)); // range is from 0 (left)
// to 255 (right)
};
};
vol = (vol * MAXVOL) / 255;
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255 - pan, pan);
#else
FSOUND_SetVolume(chan, vol);
FSOUND_SetPan(chan, pan);
#endif
}
void
newsoundloc(int chan, OFVector3D *loc)
{
assert(chan >= 0 && chan < MAXCHAN);
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
}
void
updatevol()
{
if (nosound)
return;
loopi(MAXCHAN) if (soundlocs[i].inuse)
{
#ifdef USE_MIXER
if (Mix_Playing(i))
#else
if (FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else
soundlocs[i].inuse = false;
}
}
void
playsoundc(int n)
{
addmsg(0, 2, SV_SOUND, n);
playsound(n);
}
int soundsatonce = 0, lastsoundmillis = 0;
void
playsound(int n, OFVector3D *loc)
{
if (nosound)
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