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extern void playsound(int n, const OFVector3D *loc = NULL);
extern void playsoundc(int n);
extern void initsound();
extern void cleansound();
// rendermd2
extern void rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
float x, float y, float z, float yaw, float pitch, bool teammate,
float scale, float speed, int snap = 0, int basetime = 0);
@class MapModelInfo;
extern MapModelInfo *getmminfo(int i);
// server
extern void initserver(bool dedicated, int uprate, OFString *sdesc,
OFString *ip, OFString *master, OFString *passwd, int maxcl);
extern void cleanupserver();
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extern void playsound(int n, const OFVector3D *loc = NULL);
extern void playsoundc(int n);
extern void initsound();
extern void cleansound();
// rendermd2
extern void rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
OFVector3D position, float yaw, float pitch, bool teammate, float scale,
float speed, int snap = 0, int basetime = 0);
@class MapModelInfo;
extern MapModelInfo *getmminfo(int i);
// server
extern void initserver(bool dedicated, int uprate, OFString *sdesc,
OFString *ip, OFString *master, OFString *passwd, int maxcl);
extern void cleanupserver();
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