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#import <ObjFW/ObjFW.h>
typedef struct dynent dynent;
@interface Projectile: OFObject
@property (nonatomic) OFVector3D o, to;
@property (nonatomic) float speed;
@property (nonatomic) dynent *owner;
@property (nonatomic) int gun;
@property (nonatomic) bool inuse, local;
@end
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#import <ObjFW/ObjFW.h>
@class DynamicEntity;
@interface Projectile: OFObject
@property (nonatomic) OFVector3D o, to;
@property (nonatomic) float speed;
@property (nonatomic) DynamicEntity *owner;
@property (nonatomic) int gun;
@property (nonatomic) bool inuse, local;
@end
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