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// command.cpp: implements the parsing and execution of a tiny script language which
// is largely backwards compatible with the quake console language.

#include "cube.h"

enum { ID_VAR, ID_COMMAND, ID_ALIAS };

struct ident
{
    int type;           // one of ID_* above
    char *name;
    int min, max;       // ID_VAR
    int *storage;       // ID_VAR
    void (*fun)();      // ID_VAR, ID_COMMAND
    int narg;           // ID_VAR, ID_COMMAND
    char *action;       // ID_ALIAS
    bool persist;
};


void itoa(char *s, int i) { sprintf_s(s)("%d", i); };
char *exchangestr(char *o, char *n) { gp()->deallocstr(o); return newstring(n); };

hashtable<ident> *idents = NULL;        // contains ALL vars/commands/aliases


void alias(char *name, char *action)

{
    ident *b = idents->access(name);
    if(!b)
    {










        name = newstring(name);

        ident b = { ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), true };
        idents->access(name, &b);
    }
    else
    {

        if(b->type==ID_ALIAS) b->action = exchangestr(b->action, action);


        else conoutf("cannot redefine builtin %s with an alias", name);
    };
};

COMMAND(alias, ARG_2STR);

// variable's and commands are registered through globals, see cube.h


int variable(char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist)

{

    if(!idents) idents = new hashtable<ident>;
    ident v = { ID_VAR, name, min, max, storage, fun, 0, 0, persist };
    idents->access(name, &v);
    return cur;
};




void setvar(char *name, int i) { *idents->access(name)->storage = i; };




int getvar(char *name) { return *idents->access(name)->storage; };




bool identexists(char *name) { return idents->access(name)!=NULL; };



char *getalias(char *name)
{
    ident *i = idents->access(name);
    return i && i->type==ID_ALIAS ? i->action : NULL;
};


bool addcommand(char *name, void (*fun)(), int narg)
{

    if(!idents) idents = new hashtable<ident>;
    ident c = { ID_COMMAND, name, 0, 0, 0, fun, narg, 0, false };
    idents->access(name, &c);
    return false;
};


char *parseexp(char *&p, int right)             // parse any nested set of () or []
{
    int left = *p++;
    char *word = p;
    for(int brak = 1; brak; )
    {
        int c = *p++;

        if(c=='\r') *(p-1) = ' ';               // hack

        if(c==left) brak++;

        else if(c==right) brak--;


        else if(!c) { p--; conoutf("missing \"%c\"", right); return NULL; };

    };

    char *s = newstring(word, p-word-1);
    if(left=='(')
    {
        string t;


        itoa(t, execute(s));                    // evaluate () exps directly, and substitute result
        s = exchangestr(s, t);
    };
    return s;
};


char *parseword(char *&p)                       // parse single argument, including expressions
{
    p += strspn(p, " \t\r");

    if(p[0]=='/' && p[1]=='/') p += strcspn(p, "\n\0");  
    if(*p=='\"')
    {
        p++;
        char *word = p;
        p += strcspn(p, "\"\r\n\0");
        char *s = newstring(word, p-word);

        if(*p=='\"') p++;
        return s;
    };

    if(*p=='(') return parseexp(p, ')');

    if(*p=='[') return parseexp(p, ']');
    char *word = p;
    p += strcspn(p, "; \t\r\n\0");

    if(p-word==0) return NULL;
    return newstring(word, p-word);
};







char *lookup(char *n)                           // find value of ident referenced with $ in exp
{
    ident *id = idents->access(n+1);

    if(id) switch(id->type)
    {
        case ID_VAR: string t; itoa(t, *(id->storage)); return exchangestr(n, t);

        case ID_ALIAS: return exchangestr(n, id->action);
    };
    conoutf("unknown alias lookup: %s", n+1);
    return n;
};





















int execute(char *p, bool isdown)               // all evaluation happens here, recursively


{
    const int MAXWORDS = 25;                    // limit, remove



    char *w[MAXWORDS];
    int val = 0;


    for(bool cont = true; cont;)                // for each ; seperated statement
    {


        int numargs = MAXWORDS;
        loopi(MAXWORDS)                         // collect all argument values







        {
            w[i] = "";

            if(i>numargs) continue;
            char *s = parseword(p);             // parse and evaluate exps
            if(!s) { numargs = i; s = ""; };
            if(*s=='$') s = lookup(s);          // substitute variables

            w[i] = s;
        };


        
        p += strcspn(p, ";\n\0");
        cont = *p++!=0;                         // more statements if this isn't the end of the string






















        char *c = w[0];
        if(*c=='/') c++;                        // strip irc-style command prefix
        if(!*c) continue;                       // empty statement





        
        ident *id = idents->access(c);

        if(!id)
        {
            val = ATOI(c);
            if(!val && *c!='0') conoutf("unknown command: %s", c);
        }
        else switch(id->type)
        {


            case ID_COMMAND:                    // game defined commands       

                switch(id->narg)                // use very ad-hoc function signature, and just call it
                { 




                    case ARG_1INT: if(isdown) ((void (__cdecl *)(int))id->fun)(ATOI(w[1])); break;



                    case ARG_2INT: if(isdown) ((void (__cdecl *)(int, int))id->fun)(ATOI(w[1]), ATOI(w[2])); break;
                    case ARG_3INT: if(isdown) ((void (__cdecl *)(int, int, int))id->fun)(ATOI(w[1]), ATOI(w[2]), ATOI(w[3])); break;
                    case ARG_4INT: if(isdown) ((void (__cdecl *)(int, int, int, int))id->fun)(ATOI(w[1]), ATOI(w[2]), ATOI(w[3]), ATOI(w[4])); break;

                    case ARG_NONE: if(isdown) ((void (__cdecl *)())id->fun)(); break;





                    case ARG_1STR: if(isdown) ((void (__cdecl *)(char *))id->fun)(w[1]); break;

                    case ARG_2STR: if(isdown) ((void (__cdecl *)(char *, char *))id->fun)(w[1], w[2]); break;
                    case ARG_3STR: if(isdown) ((void (__cdecl *)(char *, char *, char*))id->fun)(w[1], w[2], w[3]); break;


                    case ARG_5STR: if(isdown) ((void (__cdecl *)(char *, char *, char*, char*, char*))id->fun)(w[1], w[2], w[3], w[4], w[5]); break;

                    case ARG_DOWN: ((void (__cdecl *)(bool))id->fun)(isdown); break;
                    case ARG_DWN1: ((void (__cdecl *)(bool, char *))id->fun)(isdown, w[1]); break;
                    case ARG_1EXP: if(isdown) val = ((int (__cdecl *)(int))id->fun)(execute(w[1])); break;
                    case ARG_2EXP: if(isdown) val = ((int (__cdecl *)(int, int))id->fun)(execute(w[1]), execute(w[2])); break;

                    case ARG_1EST: if(isdown) val = ((int (__cdecl *)(char *))id->fun)(w[1]); break;
                    case ARG_2EST: if(isdown) val = ((int (__cdecl *)(char *, char *))id->fun)(w[1], w[2]); break;


                    case ARG_VARI: if(isdown)
                    {

                        string r;               // limit, remove
                        r[0] = 0;
                        for(int i = 1; i<numargs; i++)       
                        {

                            strcat_s(r, w[i]);  // make string-list out of all arguments





                            if(i==numargs-1) break;
                            strcat_s(r, " ");
                        };

                        ((void (__cdecl *)(char *))id->fun)(r);
                        break;
                    }
                };
                break;
       
            case ID_VAR:                        // game defined variabled 
                if(isdown)
                {

                    if(!w[1][0]) conoutf("%s = %d", c, *id->storage);      // var with no value just prints its current value






                    else
                    {
                        if(id->min>id->max)
                        {
                            conoutf("variable is read-only");
                        }

                        else
                        {










                            int i1 = ATOI(w[1]);

                            if(i1<id->min || i1>id->max)
                            {
                                i1 = i1<id->min ? id->min : id->max;                // clamp to valid range
                                conoutf("valid range for %s is %d..%d", c, id->min, id->max);
                            }
                            *id->storage = i1;
                        };

                        if(id->fun) ((void (__cdecl *)())id->fun)();            // call trigger function if available





                    };
                };
                break;
                
            case ID_ALIAS:                              // alias, also used as functions and (global) variables

                for(int i = 1; i<numargs; i++)
                {
                    sprintf_sd(t)("arg%d", i);          // set any arguments as (global) arg values so functions can access them



                    alias(t, w[i]);
                };
                char *action = newstring(id->action);   // create new string here because alias could rebind itself



                val = execute(action, isdown);
                gp()->deallocstr(action);
                break;
        };
        loopj(numargs) gp()->deallocstr(w[j]);
    };
    return val;
};

// tab-completion of all idents

int completesize = 0, completeidx = 0;


void resetcomplete() { completesize = 0; };

void complete(char *s)

{
    if(*s!='/')

    {

        string t;
        strcpy_s(t, s);
        strcpy_s(s, "/");
        strcat_s(s, t);
    };

    if(!s[1]) return;

    if(!completesize) { completesize = (int)strlen(s)-1; completeidx = 0; };


    int idx = 0;

    enumerate(idents, ident *, id,
        if(strncmp(id->name, s+1, completesize)==0 && idx++==completeidx)
        {

            strcpy_s(s, "/");
            strcat_s(s, id->name);
        };
    );
    completeidx++;

    if(completeidx>=idx) completeidx = 0;
};


bool execfile(char *cfgfile)
{
    string s;
    strcpy_s(s, cfgfile);
    char *buf = loadfile(path(s), NULL);

    if(!buf) return false;
    execute(buf);
    free(buf);
    return true;
};


void exec(char *cfgfile)
{

    if(!execfile(cfgfile)) conoutf("could not read \"%s\"", cfgfile);
};


void writecfg()
{
    FILE *f = fopen("config.cfg", "w");

    if(!f) return;
    fprintf(f, "// automatically written on exit, do not modify\n// delete this file to have defaults.cfg overwrite these settings\n// modify settings in game, or put settings in autoexec.cfg to override anything\n\n");



    writeclientinfo(f);
    fprintf(f, "\n");
    enumerate(idents, ident *, id,
        if(id->type==ID_VAR && id->persist)
        {
            fprintf(f, "%s %d\n", id->name, *id->storage);
        };
    );
    fprintf(f, "\n");
    writebinds(f);
    fprintf(f, "\n");

    enumerate(idents, ident *, id,
        if(id->type==ID_ALIAS && !strstr(id->name, "nextmap_"))
        {
            fprintf(f, "alias \"%s\" [%s]\n", id->name, id->action);
        };
    );
    fclose(f);
};

COMMAND(writecfg, ARG_NONE);

// below the commands that implement a small imperative language. thanks to the semantics of

// () and [] expressions, any control construct can be defined trivially.


void intset(char *name, int v) { string b; itoa(b, v); alias(name, b); };







void ifthen(char *cond, char *thenp, char *elsep) { execute(cond[0]!='0' ? thenp : elsep); };
void loopa(char *times, char *body) { int t = atoi(times); loopi(t) { intset("i", i); execute(body); }; };
void whilea(char *cond, char *body) { while(execute(cond)) execute(body); };    // can't get any simpler than this :)
void onrelease(bool on, char *body) { if(!on) execute(body); };




void concat(char *s) { alias("s", s); };

void concatword(char *s)


{
    for(char *a = s, *b = s; *a = *b; b++) if(*a!=' ') a++;   
    concat(s);

};






























int listlen(char *a)
{

    if(!*a) return 0;
    int n = 0;
    while(*a) if(*a++==' ') n++;


    return n+1;
};


void at(char *s, char *pos)
{
    int n = atoi(pos);
    loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
    s[strcspn(s, " \0")] = 0;
    concat(s);
};

COMMANDN(loop, loopa, ARG_2STR);
COMMANDN(while, whilea, ARG_2STR);
COMMANDN(if, ifthen, ARG_3STR); 
COMMAND(onrelease, ARG_DWN1);
COMMAND(exec, ARG_1STR);
COMMAND(concat, ARG_VARI);
COMMAND(concatword, ARG_VARI);
COMMAND(at, ARG_2STR);
COMMAND(listlen, ARG_1EST);






int add(int a, int b)   { return a+b; };         COMMANDN(+, add, ARG_2EXP);





int mul(int a, int b)   { return a*b; };         COMMANDN(*, mul, ARG_2EXP);





int sub(int a, int b)   { return a-b; };         COMMANDN(-, sub, ARG_2EXP);





int divi(int a, int b)  { return b ? a/b : 0; }; COMMANDN(div, divi, ARG_2EXP);





int mod(int a, int b)   { return b ? a%b : 0; }; COMMAND(mod, ARG_2EXP);





int equal(int a, int b) { return (int)(a==b); }; COMMANDN(=, equal, ARG_2EXP);





int lt(int a, int b)    { return (int)(a<b); };  COMMANDN(<, lt, ARG_2EXP);





int gt(int a, int b)    { return (int)(a>b); };  COMMANDN(>, gt, ARG_2EXP);






int strcmpa(char *a, char *b) { return strcmp(a,b)==0; };  COMMANDN(strcmp, strcmpa, ARG_2EST);






int rndn(int a)    { return a>0 ? rnd(a) : 0; };  COMMANDN(rnd, rndn, ARG_1EXP);


int explastmillis() { return lastmillis; };  COMMANDN(millis, explastmillis, ARG_1EXP);




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// command.cpp: implements the parsing and execution of a tiny script language
// which is largely backwards compatible with the quake console language.

#include "cube.h"

enum { ID_VAR, ID_COMMAND, ID_ALIAS };

struct ident {

	int type; // one of ID_* above
	char *name;
	int min, max;  // ID_VAR
	int *storage;  // ID_VAR
	void (*fun)(); // ID_VAR, ID_COMMAND
	int narg;      // ID_VAR, ID_COMMAND
	char *action;  // ID_ALIAS
	bool persist;
};

void
itoa(char *s, int i)

{

	sprintf_s(s)("%d", i);
};
char *
exchangestr(char *o, char *n)
{
	gp()->deallocstr(o);


	return newstring(n);
};

hashtable<ident> *idents = NULL; // contains ALL vars/commands/aliases

void
alias(char *name, char *action)
{
	ident *b = idents->access(name);
	if (!b) {
		name = newstring(name);
		ident b = {
		    ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), true};
		idents->access(name, &b);

	} else {

		if (b->type == ID_ALIAS)
			b->action = exchangestr(b->action, action);
		else
			conoutf(
			    "cannot redefine builtin %s with an alias", name);
	};
};

COMMAND(alias, ARG_2STR);

// variable's and commands are registered through globals, see cube.h

int
variable(char *name, int min, int cur, int max, int *storage, void (*fun)(),
    bool persist)
{
	if (!idents)
		idents = new hashtable<ident>;
	ident v = {ID_VAR, name, min, max, storage, fun, 0, 0, persist};
	idents->access(name, &v);
	return cur;
};

void
setvar(char *name, int i)
{
	*idents->access(name)->storage = i;
};
int
getvar(char *name)
{
	return *idents->access(name)->storage;
};
bool
identexists(char *name)
{
	return idents->access(name) != NULL;
};

char *
getalias(char *name)
{
	ident *i = idents->access(name);
	return i && i->type == ID_ALIAS ? i->action : NULL;
};

bool
addcommand(char *name, void (*fun)(), int narg)
{
	if (!idents)
		idents = new hashtable<ident>;
	ident c = {ID_COMMAND, name, 0, 0, 0, fun, narg, 0, false};
	idents->access(name, &c);
	return false;
};

char *
parseexp(char *&p, int right) // parse any nested set of () or []
{
	int left = *p++;
	char *word = p;
	for (int brak = 1; brak;) {

		int c = *p++;
		if (c == '\r')
			*(p - 1) = ' '; // hack
		if (c == left)
			brak++;
		else if (c == right)
			brak--;
		else if (!c) {
			p--;
			conoutf("missing \"%c\"", right);
			return NULL;
		};
	};
	char *s = newstring(word, p - word - 1);
	if (left == '(') {

		string t;
		itoa(t,
		    execute(
		        s)); // evaluate () exps directly, and substitute result
		s = exchangestr(s, t);
	};
	return s;
};

char *
parseword(char *&p) // parse single argument, including expressions
{
	p += strspn(p, " \t\r");
	if (p[0] == '/' && p[1] == '/')
		p += strcspn(p, "\n\0");
	if (*p == '\"') {

		p++;
		char *word = p;
		p += strcspn(p, "\"\r\n\0");
		char *s = newstring(word, p - word);
		if (*p == '\"')
			p++;
		return s;
	};
	if (*p == '(')
		return parseexp(p, ')');
	if (*p == '[')
		return parseexp(p, ']');
	char *word = p;
	p += strcspn(p, "; \t\r\n\0");
	if (p - word == 0)
		return NULL;
	return newstring(word, p - word);
};

char *
lookup(char *n) // find value of ident referenced with $ in exp
{
	ident *id = idents->access(n + 1);
	if (id)
		switch (id->type) {
		case ID_VAR:


			string t;
			itoa(t, *(id->storage));

			return exchangestr(n, t);
		case ID_ALIAS:
			return exchangestr(n, id->action);
		};
	conoutf("unknown alias lookup: %s", n + 1);
	return n;
};

int
execute(char *p, bool isdown) // all evaluation happens here, recursively
{
	const int MAXWORDS = 25; // limit, remove
	char *w[MAXWORDS];
	int val = 0;
	for (bool cont = true; cont;) // for each ; seperated statement
	{
		int numargs = MAXWORDS;
		loopi(MAXWORDS) // collect all argument values
		{
			w[i] = "";
			if (i > numargs)
				continue;
			char *s = parseword(p); // parse and evaluate exps
			if (!s) {
				numargs = i;
				s = "";
			};
			if (*s == '$')
				s = lookup(s); // substitute variables
			w[i] = s;
		};


		p += strcspn(p, ";\n\0");
		cont = *p++ !=
		       0; // more statements if this isn't the end of the string
		char *c = w[0];
		if (*c == '/')
			c++; // strip irc-style command prefix
		if (!*c)
			continue; // empty statement

		ident *id = idents->access(c);
		if (!id) {
			val = ATOI(c);

			if (!val && *c != '0')
				conoutf("unknown command: %s", c);
		} else
			switch (id->type) {
			case ID_COMMAND:          // game defined commands
				switch (id->narg) // use very ad-hoc function
				                  // signature, and just call it
				{

				case ARG_1INT:
					if (isdown)



						((void(__cdecl *)(int))id->fun)(
						    ATOI(w[1]));

					break;
				case ARG_2INT:
					if (isdown)
						((void(__cdecl *)(
						    int, int))id->fun)(
						    ATOI(w[1]), ATOI(w[2]));
					break;
				case ARG_3INT:
					if (isdown)
						((void(__cdecl *)(int, int,
						    int))id->fun)(ATOI(w[1]),
						    ATOI(w[2]), ATOI(w[3]));
					break;
				case ARG_4INT:
					if (isdown)
						((void(__cdecl *)(int, int, int,
						    int))id->fun)(ATOI(w[1]),
						    ATOI(w[2]), ATOI(w[3]),
						    ATOI(w[4]));
					break;
				case ARG_NONE:
					if (isdown)
						((void(__cdecl *)())id->fun)();
					break;
				case ARG_1STR:
					if (isdown)
						((void(__cdecl *)(
						    char *))id->fun)(w[1]);


					break;
				case ARG_2STR:
					if (isdown)
						((void(__cdecl *)(
						    char *, char *))id->fun)(
						    w[1], w[2]);
					break;
				case ARG_3STR:
					if (isdown)

						((void(__cdecl *)(char *,


						    char *, char *))id->fun)(

						    w[1], w[2], w[3]);
					break;
				case ARG_5STR:
					if (isdown)
						((void(__cdecl *)(char *,

						    char *, char *, char *,
						    char *))id->fun)(w[1], w[2],
						    w[3], w[4], w[5]);
					break;
				case ARG_DOWN:
					((void(__cdecl *)(bool))id->fun)(
					    isdown);
					break;
				case ARG_DWN1:
					((void(__cdecl *)(bool,
					    char *))id->fun)(isdown, w[1]);
					break;
				case ARG_1EXP:
					if (isdown)
						val = ((int(__cdecl *)(
						    int))id->fun)(
						    execute(w[1]));
					break;
				case ARG_2EXP:
					if (isdown)
						val = ((int(__cdecl *)(int,
						    int))id->fun)(execute(w[1]),
						    execute(w[2]));
					break;
				case ARG_1EST:
					if (isdown)
						val = ((int(__cdecl *)(
						    char *))id->fun)(w[1]);
					break;
				case ARG_2EST:
					if (isdown)
						val = ((int(__cdecl *)(
						    char *, char *))id->fun)(
						    w[1], w[2]);
					break;
				case ARG_VARI:

					if (isdown) {
						string r; // limit, remove
						r[0] = 0;
						for (int i = 1; i < numargs;

						     i++) {
							strcat_s(r,
							    w[i]); // make
							           // string-list
							           // out of all
							           // arguments
							if (i == numargs - 1)
								break;
							strcat_s(r, " ");
						};
						((void(__cdecl *)(
						    char *))id->fun)(r);
						break;
					}
				};
				break;

			case ID_VAR: // game defined variabled
				if (isdown) {

					if (!w[1][0])
						conoutf("%s = %d", c,
						    *id->storage); // var with
						                   // no value
						                   // just
						                   // prints its
						                   // current
						                   // value
					else {

						if (id->min > id->max) {

							conoutf("variable is "

							        "read-only");
						} else {

							int i1 = ATOI(w[1]);
							if (i1 < id->min ||
							    i1 > id->max) {
								i1 =
								    i1 < id->min
								        ? id->min
								        : id->max; // clamp to valid range
								conoutf(
								    "valid "
								    "range for "
								    "%s is "
								    "%d..%d",
								    c, id->min,


								    id->max);
							}
							*id->storage = i1;
						};
						if (id->fun)
							((void(__cdecl *)())id
							        ->fun)(); // call
							                  // trigger
							                  // function
							                  // if
							                  // available
					};
				};
				break;

			case ID_ALIAS: // alias, also used as functions and
			               // (global) variables
				for (int i = 1; i < numargs; i++) {

					sprintf_sd(t)("arg%d",
					    i); // set any arguments as (global)
					        // arg values so functions can
					        // access them
					alias(t, w[i]);
				};
				char *action = newstring(
				    id->action); // create new string here
				                 // because alias could rebind
				                 // itself
				val = execute(action, isdown);
				gp()->deallocstr(action);
				break;
			};
		loopj(numargs) gp()->deallocstr(w[j]);
	};
	return val;
};

// tab-completion of all idents

int completesize = 0, completeidx = 0;

void
resetcomplete()
{
	completesize = 0;
};

void
complete(char *s)
{
	if (*s != '/') {
		string t;
		strcpy_s(t, s);
		strcpy_s(s, "/");
		strcat_s(s, t);
	};
	if (!s[1])
		return;
	if (!completesize) {
		completesize = (int)strlen(s) - 1;
		completeidx = 0;
	};
	int idx = 0;
	enumerate(
	    idents, ident *, id,
	    if (strncmp(id->name, s + 1, completesize) == 0 &&

	        idx++ == completeidx) {
		    strcpy_s(s, "/");
		    strcat_s(s, id->name);
	    };);

	completeidx++;
	if (completeidx >= idx)
		completeidx = 0;
};

bool
execfile(char *cfgfile)
{
	string s;
	strcpy_s(s, cfgfile);
	char *buf = loadfile(path(s), NULL);
	if (!buf)
		return false;
	execute(buf);
	free(buf);
	return true;
};

void
exec(char *cfgfile)
{
	if (!execfile(cfgfile))
		conoutf("could not read \"%s\"", cfgfile);
};

void
writecfg()
{
	FILE *f = fopen("config.cfg", "w");
	if (!f)
		return;
	fprintf(f, "// automatically written on exit, do not modify\n// delete "
	           "this file to have defaults.cfg overwrite these "
	           "settings\n// modify settings in game, or put settings in "
	           "autoexec.cfg to override anything\n\n");
	writeclientinfo(f);
	fprintf(f, "\n");
	enumerate(
	    idents, ident *, id, if (id->type == ID_VAR && id->persist) {

		    fprintf(f, "%s %d\n", id->name, *id->storage);
	    };);

	fprintf(f, "\n");
	writebinds(f);
	fprintf(f, "\n");
	enumerate(
	    idents, ident *, id,
	    if (id->type == ID_ALIAS && !strstr(id->name, "nextmap_")) {

		    fprintf(f, "alias \"%s\" [%s]\n", id->name, id->action);
	    };);

	fclose(f);
};

COMMAND(writecfg, ARG_NONE);

// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.

void
intset(char *name, int v)
{
	string b;
	itoa(b, v);
	alias(name, b);
};

void
ifthen(char *cond, char *thenp, char *elsep)



{
	execute(cond[0] != '0' ? thenp : elsep);
};
void
loopa(char *times, char *body)
{

	int t = atoi(times);
	loopi(t)
	{

		intset("i", i);
		execute(body);
	};
};
void
whilea(char *cond, char *body)
{
	while (execute(cond))
		execute(body);
}; // can't get any simpler than this :)
void
onrelease(bool on, char *body)
{
	if (!on)
		execute(body);
};

void
concat(char *s)
{
	alias("s", s);
};

void
concatword(char *s)
{
	for (char *a = s, *b = s; *a = *b; b++)
		if (*a != ' ')
			a++;
	concat(s);
};

int
listlen(char *a)
{
	if (!*a)
		return 0;
	int n = 0;
	while (*a)
		if (*a++ == ' ')
			n++;
	return n + 1;
};

void
at(char *s, char *pos)
{
	int n = atoi(pos);
	loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
	s[strcspn(s, " \0")] = 0;
	concat(s);
};

COMMANDN(loop, loopa, ARG_2STR);
COMMANDN(while, whilea, ARG_2STR);
COMMANDN(if, ifthen, ARG_3STR);
COMMAND(onrelease, ARG_DWN1);
COMMAND(exec, ARG_1STR);
COMMAND(concat, ARG_VARI);
COMMAND(concatword, ARG_VARI);
COMMAND(at, ARG_2STR);
COMMAND(listlen, ARG_1EST);

int
add(int a, int b)
{
	return a + b;
};
COMMANDN(+, add, ARG_2EXP);
int
mul(int a, int b)
{
	return a * b;
};
COMMANDN(*, mul, ARG_2EXP);
int
sub(int a, int b)
{
	return a - b;
};
COMMANDN(-, sub, ARG_2EXP);
int
divi(int a, int b)
{
	return b ? a / b : 0;
};
COMMANDN(div, divi, ARG_2EXP);
int
mod(int a, int b)
{
	return b ? a % b : 0;
};
COMMAND(mod, ARG_2EXP);
int
equal(int a, int b)
{
	return (int)(a == b);
};
COMMANDN(=, equal, ARG_2EXP);
int
lt(int a, int b)
{
	return (int)(a < b);
};
COMMANDN(<, lt, ARG_2EXP);
int
gt(int a, int b)
{
	return (int)(a > b);
};
COMMANDN(>, gt, ARG_2EXP);

int
strcmpa(char *a, char *b)
{
	return strcmp(a, b) == 0;
};
COMMANDN(strcmp, strcmpa, ARG_2EST);

int
rndn(int a)
{
	return a > 0 ? rnd(a) : 0;
};
COMMANDN(rnd, rndn, ARG_1EXP);

int
explastmillis()
{
	return lastmillis;
};
COMMANDN(millis, explastmillis, ARG_1EXP);