Cube  Diff

Differences From Artifact [24cd809ba3]:

To Artifact [1d0c412a26]:


107
108
109
110
111
112
113

114
115




116
117
118
119
120
121
122
123
124
125

126
127
128
129
130
131
132

VAR(stereo, 0, 1, 1);

static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;

	if (loc) {
		vdist(dist, v, *loc, player1.origin);




		vol -= (int)(dist * 3 * soundvol /
		    255); // simple mono distance attenuation
		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =
			    -atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
			// range is from 0 (left) to 255 (right)
			pan = (int)(255.9f * (0.5 * sin(yaw) + 0.5f));
		}
	}

	vol = (vol * MAXVOL) / 255;
	Mix_Volume(chan, vol);
	Mix_SetPanning(chan, 255 - pan, pan);
}

static void
newsoundloc(int chan, const OFVector3D *loc)







>

|
>
>
>
>
|
|








>







107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138

VAR(stereo, 0, 1, 1);

static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;

	if (loc) {
		OFVector3D origin = player1.origin;
		float dist = OFDistanceOfVectors3D(*loc, origin);
		OFVector3D v = OFSubtractVectors3D(*loc, origin);

		// simple mono distance attenuation
		vol -= (int)(dist * 3 * soundvol / 255);

		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =
			    -atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
			// range is from 0 (left) to 255 (right)
			pan = (int)(255.9f * (0.5 * sin(yaw) + 0.5f));
		}
	}

	vol = (vol * MAXVOL) / 255;
	Mix_Volume(chan, vol);
	Mix_SetPanning(chan, 255 - pan, pan);
}

static void
newsoundloc(int chan, const OFVector3D *loc)