Differences From Artifact [230a66c274]:
- File
src/worldlight.m
— part of check-in
[304230c1e1]
at
2025-03-23 21:52:54
on branch trunk
— Avoid pointless pointers
Passing OFVector3D by reference is annoying and is worse at passing via registers. (user: js, size: 6236) [annotate] [blame] [check-ins using]
To Artifact [279400f849]:
- File src/worldlight.m — part of check-in [0ee94739ce] at 2025-03-25 23:38:08 on branch trunk — Clean up Variable (user: js, size: 6257) [annotate] [blame] [check-ins using]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | // worldlight.cpp #include "cube.h" #import "DynamicEntity.h" #import "Entity.h" #import "Monster.h" extern bool hasoverbright; VAR(lightscale, 1, 4, 100); // done in realtime, needs to be fast void | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | // worldlight.cpp #include "cube.h" #import "DynamicEntity.h" #import "Entity.h" #import "Monster.h" #import "Variable.h" extern bool hasoverbright; VAR(lightscale, 1, 4, 100); // done in realtime, needs to be fast void |
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