Cube  Diff

Differences From Artifact [217fc4ecf8]:

To Artifact [65bd73d8a9]:


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int clientnum = -1;   // our client id in the game
bool c2sinit = false; // whether we need to tell the other clients our stats

int
getclientnum()
{
	return clientnum;
};


bool
multiplayer()
{
	// check not correct on listen server?
	if (clienthost)
		conoutf("operation not available in multiplayer");

	return clienthost != NULL;
};


bool
allowedittoggle()
{
	bool allow = !clienthost || gamemode == 1;

	if (!allow)
		conoutf("editing in multiplayer requires coopedit mode (1)");

	return allow;
};


VARF(rate, 0, 0, 25000,
    if (clienthost && (!rate || rate > 1000))
        enet_host_bandwidth_limit(clienthost, rate, rate));

void throttle();

VARF(throttle_interval, 0, 5, 30, throttle());
VARF(throttle_accel, 0, 2, 32, throttle());
VARF(throttle_decel, 0, 2, 32, throttle());

void
throttle()
{
	if (!clienthost || connecting)
		return;
	assert(ENET_PEER_PACKET_THROTTLE_SCALE == 32);
	enet_peer_throttle_configure(clienthost->peers,
	    throttle_interval * 1000, throttle_accel, throttle_decel);
};


void
newname(char *name)
{
	c2sinit = false;
	strn0cpy(player1->name, name, 16);

};
void
newteam(char *name)
{
	c2sinit = false;
	strn0cpy(player1->team, name, 5);
};


COMMANDN(team, newteam, ARG_1STR);
COMMANDN(name, newname, ARG_1STR);

void
writeclientinfo(FILE *f)
{
	fprintf(f, "name \"%s\"\nteam \"%s\"\n", player1->name, player1->team);
};


void
connects(char *servername)
{
	disconnect(1); // reset state
	addserver(servername);

	conoutf("attempting to connect to %s", servername);
	ENetAddress address = {ENET_HOST_ANY, CUBE_SERVER_PORT};
	if (enet_address_set_host(&address, servername) < 0) {
		conoutf("could not resolve server %s", servername);
		return;
	};

	clienthost = enet_host_create(NULL, 1, rate, rate);

	if (clienthost) {
		enet_host_connect(clienthost, &address, 1);
		enet_host_flush(clienthost);
		connecting = lastmillis;
		connattempts = 0;
	} else {
		conoutf("could not connect to server");
		disconnect();
	};
};



void
disconnect(int onlyclean, int async)
{
	if (clienthost) {
		if (!connecting && !disconnecting) {
			enet_peer_disconnect(clienthost->peers);
			enet_host_flush(clienthost);
			disconnecting = lastmillis;
		};
		if (clienthost->peers->state != ENET_PEER_STATE_DISCONNECTED) {
			if (async)
				return;
			enet_peer_reset(clienthost->peers);
		};
		enet_host_destroy(clienthost);
	};

	if (clienthost && !connecting)
		conoutf("disconnected");
	clienthost = NULL;
	connecting = 0;
	connattempts = 0;
	disconnecting = 0;
	clientnum = -1;
	c2sinit = false;
	player1->lifesequence = 0;
	loopv(players) zapdynent(players[i]);

	localdisconnect();

	if (!onlyclean) {
		stop();
		localconnect();
	};
};



void
trydisconnect()
{
	if (!clienthost) {
		conoutf("not connected");
		return;
	};

	if (connecting) {
		conoutf("aborting connection attempt");
		disconnect();
		return;
	};

	conoutf("attempting to disconnect...");
	disconnect(0, !disconnecting);
};


string ctext;
void
toserver(char *text)
{
	conoutf("%s:\f %s", player1->name, text);
	strn0cpy(ctext, text, 80);

};
void
echo(char *text)
{
	conoutf("%s", text);
};


COMMAND(echo, ARG_VARI);
COMMANDN(say, toserver, ARG_VARI);
COMMANDN(connect, connects, ARG_1STR);
COMMANDN(disconnect, trydisconnect, ARG_NONE);

// collect c2s messages conveniently







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int clientnum = -1;   // our client id in the game
bool c2sinit = false; // whether we need to tell the other clients our stats

int
getclientnum()
{
	return clientnum;

}

bool
multiplayer()
{
	// check not correct on listen server?
	if (clienthost)
		conoutf(@"operation not available in multiplayer");

	return clienthost != NULL;

}

bool
allowedittoggle()
{
	bool allow = !clienthost || gamemode == 1;

	if (!allow)
		conoutf(@"editing in multiplayer requires coopedit mode (1)");

	return allow;

}

VARF(rate, 0, 0, 25000,
    if (clienthost && (!rate || rate > 1000))
        enet_host_bandwidth_limit(clienthost, rate, rate));

void throttle();

VARF(throttle_interval, 0, 5, 30, throttle());
VARF(throttle_accel, 0, 2, 32, throttle());
VARF(throttle_decel, 0, 2, 32, throttle());

void
throttle()
{
	if (!clienthost || connecting)
		return;
	assert(ENET_PEER_PACKET_THROTTLE_SCALE == 32);
	enet_peer_throttle_configure(clienthost->peers,
	    throttle_interval * 1000, throttle_accel, throttle_decel);

}

void
newname(char *name)
{
	c2sinit = false;
	strn0cpy(player1->name, name, 16);
}

void
newteam(char *name)
{
	c2sinit = false;
	strn0cpy(player1->team, name, 5);

}

COMMANDN(team, newteam, ARG_1STR);
COMMANDN(name, newname, ARG_1STR);

void
writeclientinfo(FILE *f)
{
	fprintf(f, "name \"%s\"\nteam \"%s\"\n", player1->name, player1->team);

}

void
connects(char *servername)
{
	disconnect(1); // reset state
	addserver(servername);

	conoutf(@"attempting to connect to %s", servername);
	ENetAddress address = {ENET_HOST_ANY, CUBE_SERVER_PORT};
	if (enet_address_set_host(&address, servername) < 0) {
		conoutf(@"could not resolve server %s", servername);
		return;
	};

	clienthost = enet_host_create(NULL, 1, rate, rate);

	if (clienthost) {
		enet_host_connect(clienthost, &address, 1);
		enet_host_flush(clienthost);
		connecting = lastmillis;
		connattempts = 0;
	} else {
		conoutf(@"could not connect to server");
		disconnect();


	}
}

void
disconnect(int onlyclean, int async)
{
	if (clienthost) {
		if (!connecting && !disconnecting) {
			enet_peer_disconnect(clienthost->peers);
			enet_host_flush(clienthost);
			disconnecting = lastmillis;
		};
		if (clienthost->peers->state != ENET_PEER_STATE_DISCONNECTED) {
			if (async)
				return;
			enet_peer_reset(clienthost->peers);
		};
		enet_host_destroy(clienthost);
	};

	if (clienthost && !connecting)
		conoutf(@"disconnected");
	clienthost = NULL;
	connecting = 0;
	connattempts = 0;
	disconnecting = 0;
	clientnum = -1;
	c2sinit = false;
	player1->lifesequence = 0;
	loopv(players) zapdynent(players[i]);

	localdisconnect();

	if (!onlyclean) {
		stop();
		localconnect();


	}
}

void
trydisconnect()
{
	if (!clienthost) {
		conoutf(@"not connected");
		return;

	}
	if (connecting) {
		conoutf(@"aborting connection attempt");
		disconnect();
		return;

	}
	conoutf(@"attempting to disconnect...");
	disconnect(0, !disconnecting);

}

string ctext;
void
toserver(char *text)
{
	conoutf(@"%s:\f %s", player1->name, text);
	strn0cpy(ctext, text, 80);
}

void
echo(char *text)
{
	conoutf(@"%s", text);

}

COMMAND(echo, ARG_VARI);
COMMANDN(say, toserver, ARG_VARI);
COMMANDN(connect, connects, ARG_1STR);
COMMANDN(disconnect, trydisconnect, ARG_NONE);

// collect c2s messages conveniently
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		return;
	if (num != msgsizelookup(type)) {
		sprintf_sd(s)("inconsistant msg size for %d (%d != %d)", type,
		    num, msgsizelookup(type));
		fatal(s);
	};
	if (messages.length() == 100) {
		conoutf("command flood protection (type %d)", type);
		return;
	};
	ivector &msg = messages.add();
	msg.add(num);
	msg.add(rel);
	msg.add(type);
	va_list marker;
	va_start(marker, type);
	loopi(num - 1) msg.add(va_arg(marker, int));
	va_end(marker);
};


void
server_err()
{
	conoutf("server network error, disconnecting...");
	disconnect();
};


int lastupdate = 0, lastping = 0;
string toservermap;
bool senditemstoserver =
    false; // after a map change, since server doesn't have map data

string clientpassword;







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		return;
	if (num != msgsizelookup(type)) {
		sprintf_sd(s)("inconsistant msg size for %d (%d != %d)", type,
		    num, msgsizelookup(type));
		fatal(s);
	};
	if (messages.length() == 100) {
		conoutf(@"command flood protection (type %d)", type);
		return;
	};
	ivector &msg = messages.add();
	msg.add(num);
	msg.add(rel);
	msg.add(type);
	va_list marker;
	va_start(marker, type);
	loopi(num - 1) msg.add(va_arg(marker, int));
	va_end(marker);

}

void
server_err()
{
	conoutf(@"server network error, disconnecting...");
	disconnect();

}

int lastupdate = 0, lastping = 0;
string toservermap;
bool senditemstoserver =
    false; // after a map change, since server doesn't have map data

string clientpassword;
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void
gets2c() // get updates from the server
{
	ENetEvent event;
	if (!clienthost)
		return;
	if (connecting && lastmillis / 3000 > connecting / 3000) {
		conoutf("attempting to connect...");
		connecting = lastmillis;
		++connattempts;
		if (connattempts > 3) {
			conoutf("could not connect to server");
			disconnect();
			return;
		};
	};
	while (
	    clienthost != NULL && enet_host_service(clienthost, &event, 0) > 0)
		switch (event.type) {
		case ENET_EVENT_TYPE_CONNECT:
			conoutf("connected to server");
			connecting = 0;
			throttle();
			break;

		case ENET_EVENT_TYPE_RECEIVE:
			if (disconnecting)
				conoutf("attempting to disconnect...");
			else
				localservertoclient(event.packet->data,
				    event.packet->dataLength);
			enet_packet_destroy(event.packet);
			break;

		case ENET_EVENT_TYPE_DISCONNECT:







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void
gets2c() // get updates from the server
{
	ENetEvent event;
	if (!clienthost)
		return;
	if (connecting && lastmillis / 3000 > connecting / 3000) {
		conoutf(@"attempting to connect...");
		connecting = lastmillis;
		++connattempts;
		if (connattempts > 3) {
			conoutf(@"could not connect to server");
			disconnect();
			return;
		};
	};
	while (
	    clienthost != NULL && enet_host_service(clienthost, &event, 0) > 0)
		switch (event.type) {
		case ENET_EVENT_TYPE_CONNECT:
			conoutf(@"connected to server");
			connecting = 0;
			throttle();
			break;

		case ENET_EVENT_TYPE_RECEIVE:
			if (disconnecting)
				conoutf(@"attempting to disconnect...");
			else
				localservertoclient(event.packet->data,
				    event.packet->dataLength);
			enet_packet_destroy(event.packet);
			break;

		case ENET_EVENT_TYPE_DISCONNECT: