269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
break;
case SV_ITEMSPAWN: {
uint i = getint(p);
setspawn(i, true);
if (i >= (uint)ents.length())
break;
vec v = {ents[i].x, ents[i].y, ents[i].z};
playsound(S_ITEMSPAWN, &v);
break;
};
case SV_ITEMACC: // server acknowledges that I picked up this
// item
realpickup(getint(p), player1);
|
>
|
|
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
|
break;
case SV_ITEMSPAWN: {
uint i = getint(p);
setspawn(i, true);
if (i >= (uint)ents.length())
break;
vec v = {(float)ents[i].x, (float)ents[i].y,
(float)ents[i].z};
playsound(S_ITEMSPAWN, &v);
break;
};
case SV_ITEMACC: // server acknowledges that I picked up this
// item
realpickup(getint(p), player1);
|