Cube  Diff

Differences From Artifact [1d0c412a26]:

To Artifact [93eb0a5b3c]:


110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;

	if (loc) {
		OFVector3D origin = player1.origin;
		float dist = OFDistanceOfVectors3D(*loc, origin);
		OFVector3D v = OFSubtractVectors3D(*loc, origin);

		// simple mono distance attenuation
		vol -= (int)(dist * 3 * soundvol / 255);

		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =







|
|







110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;

	if (loc) {
		OFVector3D origin = player1.origin;
		float dist = OFDistanceOfVectors3D(origin, *loc);
		OFVector3D v = OFSubtractVectors3D(origin, *loc);

		// simple mono distance attenuation
		vol -= (int)(dist * 3 * soundvol / 255);

		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =