Cube  Diff

Differences From Artifact [1804a617a4]:

To Artifact [69c5d759fc]:


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// server.cpp: little more than enhanced multicaster
// runs dedicated or as client coroutine

#include "cube.h"

#import "Client.h"


enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };

static OFMutableArray<Client *> *clients;

int maxclients = 8;
static OFString *smapname;

// server side version of "entity" type
struct server_entity {
	bool spawned;
	int spawnsecs;
};

vector<server_entity> sents;

// true when map has changed and waiting for clients to send item
bool notgotitems = true;
int mode = 0;


void
restoreserverstate(
    vector<entity> &ents) // hack: called from savegame code, only works in SP
{
	loopv(sents)
	{
		sents[i].spawned = ents[i].spawned;
		sents[i].spawnsecs = 0;
	}
}






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// server.cpp: little more than enhanced multicaster
// runs dedicated or as client coroutine

#include "cube.h"

#import "Client.h"
#import "Entity.h"

enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };

static OFMutableArray<Client *> *clients;

int maxclients = 8;
static OFString *smapname;

// server side version of "entity" type
struct server_entity {
	bool spawned;
	int spawnsecs;
};

vector<server_entity> sents;

// true when map has changed and waiting for clients to send item
bool notgotitems = true;
int mode = 0;

// hack: called from savegame code, only works in SP
void
restoreserverstate(OFArray<Entity *> *ents)

{
	loopv(sents)
	{
		sents[i].spawned = ents[i].spawned;
		sents[i].spawnsecs = 0;
	}
}