40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
extern char *getservername(int n);
extern void writeservercfg();
// rendergl
extern void gl_init(int w, int h);
extern void cleangl();
extern void gl_drawframe(int w, int h, float curfps);
extern bool installtex(
int tnum, char *texname, int &xs, int &ys, bool clamp = false);
extern void mipstats(int a, int b, int c);
extern void vertf(float v1, float v2, float v3, sqr *ls, float t1, float t2);
extern void addstrip(int tex, int start, int n);
extern int lookuptexture(int tex, int &xs, int &ys);
// rendercubes
extern void resetcubes();
extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1,
sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_flatdelta(int wtex, int x, int y, int size, float h1,
float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4,
|
|
<
|
|
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
extern char *getservername(int n);
extern void writeservercfg();
// rendergl
extern void gl_init(int w, int h);
extern void cleangl();
extern void gl_drawframe(int w, int h, float curfps);
extern bool installtex(int tnum, OFIRI *IRI, int *xs, int *ys, bool clamp);
extern void mipstats(int a, int b, int c);
extern void vertf(float v1, float v2, float v3, sqr *ls, float t1, float t2);
extern void addstrip(int tex, int start, int n);
extern int lookuptexture(int tex, int *xs, int *ys);
// rendercubes
extern void resetcubes();
extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1,
sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_flatdelta(int wtex, int x, int y, int size, float h1,
float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4,
|
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
int type, int fade, OFVector3D &from, OFVector3D &to);
extern void render_particles(int time);
// worldio
extern void save_world(OFString *fname);
extern void load_world(char *mname);
extern void writemap(char *mname, int msize, uchar *mdata);
extern uchar *readmap(const char *mname, int *msize);
extern void loadgamerest();
extern void incomingdemodata(uchar *buf, int len, bool extras = false);
extern void demoplaybackstep();
extern void stop();
extern void stopifrecording();
extern void demodamage(int damage, OFVector3D &o);
extern void demoblend(int damage);
|
|
|
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
int type, int fade, OFVector3D &from, OFVector3D &to);
extern void render_particles(int time);
// worldio
extern void save_world(OFString *fname);
extern void load_world(char *mname);
extern void writemap(char *mname, int msize, uchar *mdata);
extern OFData *readmap(OFString *mname);
extern void loadgamerest();
extern void incomingdemodata(uchar *buf, int len, bool extras = false);
extern void demoplaybackstep();
extern void stop();
extern void stopifrecording();
extern void demodamage(int damage, OFVector3D &o);
extern void demoblend(int damage);
|