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newteam(name);
})
void
writeclientinfo(OFStream *stream)
{
[stream writeFormat:@"name \"%@\"\nteam \"%@\"\n", Player.player1.name,
Player.player1.team];
}
void
connects(OFString *servername)
{
disconnect(true, false); // reset state
addserver(servername);
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newteam(name);
})
void
writeclientinfo(OFStream *stream)
{
[stream writeFormat:@"name \"%@\"\nteam \"%@\"\n", Player.player1.name,
Player.player1.team];
}
void
connects(OFString *servername)
{
disconnect(true, false); // reset state
addserver(servername);
|