Cube  Diff

Differences From Artifact [0b8b0d202d]:

To Artifact [418707bf92]:


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	// let armour absorb when possible
	int ad = damage * (player1.armourType + 1) * 20 / 100;
	if (ad > Player.player1.armour)
		ad = Player.player1.armour;
	player1.armour -= ad;
	damage -= ad;
	float droll = damage / 0.5f;

	player1.roll += player1.roll > 0
	    ? droll
	    : (player1.roll < 0
	              ? -droll
	              : (rnd(2) ? droll
	                        : -droll)); // give player a kick depending
	                                    // on amount of damage
	if ((player1.health -= damage) <= 0) {
		if (actor == -2) {
			conoutf(@"you got killed by %@!", act.name);
		} else if (actor == -1) {
			actor = getclientnum();
			conoutf(@"you suicided!");
			addmsg(1, 2, SV_FRAGS, --player1.frags);
		} else {
			Player *a = getclient(actor);
			if (a != nil) {
				if (isteam(a.team, player1.team))
					conoutf(@"you got fragged by a "
					        @"teammate (%@)",
					    a.name);
				else
					conoutf(
					    @"you got fragged by %@", a.name);
			}
		}
		showscores(true);
		addmsg(1, 2, SV_DIED, actor);







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	// let armour absorb when possible
	int ad = damage * (player1.armourType + 1) * 20 / 100;
	if (ad > Player.player1.armour)
		ad = Player.player1.armour;
	player1.armour -= ad;
	damage -= ad;
	float droll = damage / 0.5f;
	// give player a kick depending on amount of damage
	player1.roll += player1.roll > 0 ? droll : (player1.roll < 0 ? -droll :



	    (rnd(2) ? droll : -droll));


	if ((player1.health -= damage) <= 0) {
		if (actor == -2) {
			conoutf(@"you got killed by %@!", act.name);
		} else if (actor == -1) {
			actor = getclientnum();
			conoutf(@"you suicided!");
			addmsg(1, 2, SV_FRAGS, --player1.frags);
		} else {
			Player *a = getclient(actor);
			if (a != nil) {
				if (isteam(a.team, player1.team))
					conoutf(@"you got fragged by a "
					    @"teammate (%@)", a.name);

				else
					conoutf(
					    @"you got fragged by %@", a.name);
			}
		}
		showscores(true);
		addmsg(1, 2, SV_DIED, actor);