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// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on the other platform)
#include "cube.h"
//#ifndef _WIN32 // NOTE: fmod not being supported for the moment as it does not allow stereo pan/vol updating during playback
#define USE_MIXER
//#endif
VARP(soundvol, 0, 255, 255);
VARP(musicvol, 0, 128, 255);
bool nosound = false;
#define MAXCHAN 32
#define SOUNDFREQ 22050
struct soundloc { vec loc; bool inuse; } soundlocs[MAXCHAN];
#ifdef USE_MIXER
#include "SDL_mixer.h"
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;
#else
#include "fmod.h"
#define MAXVOL 255
FMUSIC_MODULE *mod = NULL;
FSOUND_STREAM *stream = NULL;
#endif
void stopsound()
{
if(nosound) return;
if(mod)
{
#ifdef USE_MIXER
Mix_HaltMusic();
Mix_FreeMusic(mod);
#else
FMUSIC_FreeSong(mod);
#endif
mod = NULL;
};
if(stream)
{
#ifndef USE_MIXER
FSOUND_Stream_Close(stream);
#endif
stream = NULL;
};
};
VAR(soundbufferlen, 128, 1024, 4096);
void initsound()
{
memset(soundlocs, 0, sizeof(soundloc)*MAXCHAN);
#ifdef USE_MIXER
if(Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen)<0)
{
conoutf("sound init failed (SDL_mixer): %s", (size_t)Mix_GetError());
nosound = true;
};
Mix_AllocateChannels(MAXCHAN);
#else
if(FSOUND_GetVersion()<FMOD_VERSION) fatal("old FMOD dll");
if(!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS))
{
conoutf("sound init failed (FMOD): %d", FSOUND_GetError());
nosound = true;
};
#endif
};
void music(char *name)
{
if(nosound) return;
stopsound();
if(soundvol && musicvol)
{
string sn;
strcpy_s(sn, "packages/");
strcat_s(sn, name);
#ifdef USE_MIXER
if(mod = Mix_LoadMUS(path(sn)))
{
Mix_PlayMusic(mod, -1);
Mix_VolumeMusic((musicvol*MAXVOL)/255);
};
#else
if(mod = FMUSIC_LoadSong(path(sn)))
{
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
}
else if(stream = FSOUND_Stream_Open(path(sn), FSOUND_LOOP_NORMAL, 0, 0))
{
int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
if(chan>=0) { FSOUND_SetVolume(chan, (musicvol*MAXVOL)/255); FSOUND_SetPaused(chan, false); };
}
else
{
conoutf("could not play music: %s", sn);
};
#endif
};
};
COMMAND(music, ARG_1STR);
#ifdef USE_MIXER
vector<Mix_Chunk *> samples;
#else
vector<FSOUND_SAMPLE *> samples;
#endif
cvector snames;
int registersound(char *name)
{
loopv(snames) if(strcmp(snames[i], name)==0) return i;
snames.add(newstring(name));
samples.add(NULL);
return samples.length()-1;
};
COMMAND(registersound, ARG_1EST);
void cleansound()
{
if(nosound) return;
stopsound();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
FSOUND_Close();
#endif
};
VAR(stereo, 0, 1, 1);
void updatechanvol(int chan, vec *loc)
{
int vol = soundvol, pan = 255/2;
if(loc)
{
vdist(dist, v, *loc, player1->o);
vol -= (int)(dist*3*soundvol/255); // simple mono distance attenuation
if(stereo && (v.x != 0 || v.y != 0))
{
float yaw = -atan2(v.x, v.y) - player1->yaw*(PI / 180.0f); // relative angle of sound along X-Y axis
pan = int(255.9f*(0.5*sin(yaw)+0.5f)); // range is from 0 (left) to 255 (right)
};
};
vol = (vol*MAXVOL)/255;
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255-pan, pan);
#else
FSOUND_SetVolume(chan, vol);
FSOUND_SetPan(chan, pan);
#endif
};
void newsoundloc(int chan, vec *loc)
{
assert(chan>=0 && chan<MAXCHAN);
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
};
void updatevol()
{
if(nosound) return;
loopi(MAXCHAN) if(soundlocs[i].inuse)
{
#ifdef USE_MIXER
if(Mix_Playing(i))
#else
if(FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else soundlocs[i].inuse = false;
};
};
void playsoundc(int n) { addmsg(0, 2, SV_SOUND, n); playsound(n); };
int soundsatonce = 0, lastsoundmillis = 0;
void playsound(int n, vec *loc)
{
if(nosound) return;
if(!soundvol) return;
if(lastmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = lastmillis;
if(soundsatonce>5) return; // avoid bursts of sounds with heavy packetloss and in sp
if(n<0 || n>=samples.length()) { conoutf("unregistered sound: %d", n); return; };
if(!samples[n])
{
sprintf_sd(buf)("packages/sounds/%s.wav", snames[n]);
#ifdef USE_MIXER
samples[n] = Mix_LoadWAV(path(buf));
#else
samples[n] = FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0);
#endif
if(!samples[n]) { conoutf("failed to load sample: %s", buf); return; };
};
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
if(chan<0) return;
if(loc) newsoundloc(chan, loc);
updatechanvol(chan, loc);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
};
void sound(int n) { playsound(n, NULL); };
COMMAND(sound, ARG_1INT);
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// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on
// the other platform)
#include "cube.h"
// #ifndef _WIN32 // NOTE: fmod not being supported for the moment as it does
// not allow stereo pan/vol updating during playback
#define USE_MIXER
// #endif
VARP(soundvol, 0, 255, 255);
VARP(musicvol, 0, 128, 255);
bool nosound = false;
#define MAXCHAN 32
#define SOUNDFREQ 22050
struct soundloc {
vec loc;
bool inuse;
} soundlocs[MAXCHAN];
#ifdef USE_MIXER
#include "SDL_mixer.h"
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;
#else
#include "fmod.h"
#define MAXVOL 255
FMUSIC_MODULE *mod = NULL;
FSOUND_STREAM *stream = NULL;
#endif
void
stopsound()
{
if (nosound)
return;
if (mod) {
#ifdef USE_MIXER
Mix_HaltMusic();
Mix_FreeMusic(mod);
#else
FMUSIC_FreeSong(mod);
#endif
mod = NULL;
};
if (stream) {
#ifndef USE_MIXER
FSOUND_Stream_Close(stream);
#endif
stream = NULL;
};
};
VAR(soundbufferlen, 128, 1024, 4096);
void
initsound()
{
memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
#ifdef USE_MIXER
if (Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen) <
0) {
conoutf("sound init failed (SDL_mixer): %s",
(size_t)Mix_GetError());
nosound = true;
};
Mix_AllocateChannels(MAXCHAN);
#else
if (FSOUND_GetVersion() < FMOD_VERSION)
fatal("old FMOD dll");
if (!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS)) {
conoutf("sound init failed (FMOD): %d", FSOUND_GetError());
nosound = true;
};
#endif
};
void
music(char *name)
{
if (nosound)
return;
stopsound();
if (soundvol && musicvol) {
string sn;
strcpy_s(sn, "packages/");
strcat_s(sn, name);
#ifdef USE_MIXER
if (mod = Mix_LoadMUS(path(sn))) {
Mix_PlayMusic(mod, -1);
Mix_VolumeMusic((musicvol * MAXVOL) / 255);
};
#else
if (mod = FMUSIC_LoadSong(path(sn))) {
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
} else if (stream = FSOUND_Stream_Open(
path(sn), FSOUND_LOOP_NORMAL, 0, 0)) {
int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
if (chan >= 0) {
FSOUND_SetVolume(
chan, (musicvol * MAXVOL) / 255);
FSOUND_SetPaused(chan, false);
};
} else {
conoutf("could not play music: %s", sn);
};
#endif
};
};
COMMAND(music, ARG_1STR);
#ifdef USE_MIXER
vector<Mix_Chunk *> samples;
#else
vector<FSOUND_SAMPLE *> samples;
#endif
cvector snames;
int
registersound(char *name)
{
loopv(snames) if (strcmp(snames[i], name) == 0) return i;
snames.add(newstring(name));
samples.add(NULL);
return samples.length() - 1;
};
COMMAND(registersound, ARG_1EST);
void
cleansound()
{
if (nosound)
return;
stopsound();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
FSOUND_Close();
#endif
};
VAR(stereo, 0, 1, 1);
void
updatechanvol(int chan, vec *loc)
{
int vol = soundvol, pan = 255 / 2;
if (loc) {
vdist(dist, v, *loc, player1->o);
vol -= (int)(dist * 3 * soundvol /
255); // simple mono distance attenuation
if (stereo && (v.x != 0 || v.y != 0)) {
float yaw = -atan2(v.x, v.y) -
player1->yaw *
(PI / 180.0f); // relative angle of
// sound along X-Y axis
pan = int(
255.9f *
(0.5 * sin(yaw) +
0.5f)); // range is from 0 (left) to 255 (right)
};
};
vol = (vol * MAXVOL) / 255;
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255 - pan, pan);
#else
FSOUND_SetVolume(chan, vol);
FSOUND_SetPan(chan, pan);
#endif
};
void
newsoundloc(int chan, vec *loc)
{
assert(chan >= 0 && chan < MAXCHAN);
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
};
void
updatevol()
{
if (nosound)
return;
loopi(MAXCHAN) if (soundlocs[i].inuse)
{
#ifdef USE_MIXER
if (Mix_Playing(i))
#else
if (FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else
soundlocs[i].inuse = false;
};
};
void
playsoundc(int n)
{
addmsg(0, 2, SV_SOUND, n);
playsound(n);
};
int soundsatonce = 0, lastsoundmillis = 0;
void
playsound(int n, vec *loc)
{
if (nosound)
return;
if (!soundvol)
return;
if (lastmillis == lastsoundmillis)
soundsatonce++;
else
soundsatonce = 1;
lastsoundmillis = lastmillis;
if (soundsatonce > 5)
return; // avoid bursts of sounds with heavy packetloss and in
// sp
if (n < 0 || n >= samples.length()) {
conoutf("unregistered sound: %d", n);
return;
};
if (!samples[n]) {
sprintf_sd(buf)("packages/sounds/%s.wav", snames[n]);
#ifdef USE_MIXER
samples[n] = Mix_LoadWAV(path(buf));
#else
samples[n] =
FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0);
#endif
if (!samples[n]) {
conoutf("failed to load sample: %s", buf);
return;
};
};
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
if (chan < 0)
return;
if (loc)
newsoundloc(chan, loc);
updatechanvol(chan, loc);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
};
void
sound(int n)
{
playsound(n, NULL);
};
COMMAND(sound, ARG_1INT);
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