Cube  Diff

Differences From Artifact [0a9cae30d2]:

To Artifact [96bb3308b2]:


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// monster.cpp: implements AI for single player monsters, currently client only

#import "Monster.h"

#include "cube.h"

#import "Entity.h"
#import "Player.h"


static OFMutableArray<Monster *> *monsters;
static int nextmonster, spawnremain, numkilled, monstertotal, mtimestart;

@implementation Monster
+ (void)initialize
{








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// monster.cpp: implements AI for single player monsters, currently client only

#import "Monster.h"

#include "cube.h"

#import "Entity.h"
#import "Player.h"
#import "Variable.h"

static OFMutableArray<Monster *> *monsters;
static int nextmonster, spawnremain, numkilled, monstertotal, mtimestart;

@implementation Monster
+ (void)initialize
{