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// rendergl.cpp: core opengl rendering stuff
#include "cube.h"
#import "DynamicEntity.h"
#import "OFString+Cube.h"
#ifdef DARWIN
# define GL_COMBINE_EXT GL_COMBINE_ARB
# define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB
# define GL_SOURCE0_RBG_EXT GL_SOURCE0_RGB_ARB
# define GL_SOURCE1_RBG_EXT GL_SOURCE1_RGB_ARB
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>
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// rendergl.cpp: core opengl rendering stuff
#include "cube.h"
#import "DynamicEntity.h"
#import "Monster.h"
#import "OFString+Cube.h"
#ifdef DARWIN
# define GL_COMBINE_EXT GL_COMBINE_ARB
# define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB
# define GL_SOURCE0_RBG_EXT GL_SOURCE0_RGB_ARB
# define GL_SOURCE1_RBG_EXT GL_SOURCE1_RGB_ARB
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overbright(2);
renderstrips();
xtraverts = 0;
renderclients();
monsterrender();
renderentities();
renderspheres(curtime);
renderents();
glDisable(GL_CULL_FACE);
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overbright(2);
renderstrips();
xtraverts = 0;
renderclients();
[Monster renderAll];
renderentities();
renderspheres(curtime);
renderents();
glDisable(GL_CULL_FACE);
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