Cube  Diff

Differences From Artifact [0204d78717]:

To Artifact [0b6e5b2153]:


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static void
newname(OFString *name)
{
	c2sinit = false;

	if (name.length > 16)
		name = [name substringToIndex:16];

	Player.player1.name = name;
}

COMMAND(name, ARG_1STR, ^(OFString *name) {
	newname(name);
})

static void
newteam(OFString *name)
{
	c2sinit = false;

	if (name.length > 5)
		name = [name substringToIndex:5];

	Player.player1.team = name;
}

COMMAND(team, ARG_1STR, ^(OFString *name) {
	newteam(name);
})

void
writeclientinfo(OFStream *stream)
{
	[stream writeFormat:@"name \"%@\"\nteam \"%@\"\n", Player.player1.name,
	    Player.player1.team];
}

void
connects(OFString *servername)
{
	disconnect(true, false); // reset state
	addserver(servername);







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static void
newname(OFString *name)
{
	c2sinit = false;

	if (name.length > 16)
		name = [name substringToIndex: 16];

	Player.player1.name = name;
}

COMMAND(name, ARG_1STR, ^ (OFString *name) {
	newname(name);
})

static void
newteam(OFString *name)
{
	c2sinit = false;

	if (name.length > 5)
		name = [name substringToIndex: 5];

	Player.player1.team = name;
}

COMMAND(team, ARG_1STR, ^ (OFString *name) {
	newteam(name);
})

void
writeclientinfo(OFStream *stream)
{
	[stream writeFormat: @"name \"%@\"\nteam \"%@\"\n",
			     Player.player1.name, Player.player1.team];
}

void
connects(OFString *servername)
{
	disconnect(true, false); // reset state
	addserver(servername);
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void
toserver(OFString *text)
{
	conoutf(@"%@:\f %@", Player.player1.name, text);
	ctext = text;
}

COMMAND(echo, ARG_VARI, ^(OFString *text) {
	conoutf(@"%@", text);
})
COMMAND(say, ARG_VARI, ^(OFString *text) {
	toserver(text);
})
COMMAND(connect, ARG_1STR, ^(OFString *servername) {
	connects(servername);
})
COMMAND(disconnect, ARG_NONE, ^{
	trydisconnect();
})

// collect c2s messages conveniently

static OFMutableArray<OFData *> *messages;

void
addmsg(int rel, int num, int type, ...)
{
	if (demoplayback)
		return;
	if (num != msgsizelookup(type))
		fatal(@"inconsistant msg size for %d (%d != %d)", type, num,
		    msgsizelookup(type));
	if (messages.count == 100) {
		conoutf(@"command flood protection (type %d)", type);
		return;
	}

	OFMutableData *msg = [OFMutableData dataWithItemSize:sizeof(int)
	                                            capacity:num + 2];
	[msg addItem:&num];
	[msg addItem:&rel];
	[msg addItem:&type];

	va_list marker;
	va_start(marker, type);
	for (int i = 0; i < num - 1; i++) {
		int tmp = va_arg(marker, int);
		[msg addItem:&tmp];
	}
	va_end(marker);
	[msg makeImmutable];

	if (messages == nil)
		messages = [[OFMutableArray alloc] init];

	[messages addObject:msg];
}

void
server_err()
{
	conoutf(@"server network error, disconnecting...");
	disconnect(false, false);
}

int lastupdate = 0, lastping = 0;
OFString *toservermap;
bool senditemstoserver =
    false; // after a map change, since server doesn't have map data

OFString *clientpassword;
COMMAND(password, ARG_1STR, ^(OFString *p) {
	clientpassword = p;
})

bool
netmapstart()
{
	senditemstoserver = true;







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void
toserver(OFString *text)
{
	conoutf(@"%@:\f %@", Player.player1.name, text);
	ctext = text;
}

COMMAND(echo, ARG_VARI, ^ (OFString *text) {
	conoutf(@"%@", text);
})
COMMAND(say, ARG_VARI, ^ (OFString *text) {
	toserver(text);
})
COMMAND(connect, ARG_1STR, ^ (OFString *servername) {
	connects(servername);
})
COMMAND(disconnect, ARG_NONE, ^ {
	trydisconnect();
})

// collect c2s messages conveniently

static OFMutableArray<OFData *> *messages;

void
addmsg(int rel, int num, int type, ...)
{
	if (demoplayback)
		return;
	if (num != msgsizelookup(type))
		fatal(@"inconsistant msg size for %d (%d != %d)", type, num,
		    msgsizelookup(type));
	if (messages.count == 100) {
		conoutf(@"command flood protection (type %d)", type);
		return;
	}

	OFMutableData *msg = [OFMutableData dataWithItemSize: sizeof(int)
	                                            capacity: num + 2];
	[msg addItem: &num];
	[msg addItem: &rel];
	[msg addItem: &type];

	va_list marker;
	va_start(marker, type);
	for (int i = 0; i < num - 1; i++) {
		int tmp = va_arg(marker, int);
		[msg addItem: &tmp];
	}
	va_end(marker);
	[msg makeImmutable];

	if (messages == nil)
		messages = [[OFMutableArray alloc] init];

	[messages addObject: msg];
}

void
server_err()
{
	conoutf(@"server network error, disconnecting...");
	disconnect(false, false);
}

int lastupdate = 0, lastping = 0;
OFString *toservermap;
bool senditemstoserver =
    false; // after a map change, since server doesn't have map data

OFString *clientpassword;
COMMAND(password, ARG_1STR, ^ (OFString *p) {
	clientpassword = p;
})

bool
netmapstart()
{
	senditemstoserver = true;
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		putint(&p, (int)(d.pitch * DAF));
		putint(&p, (int)(d.roll * DAF));
		// quantize to 1/100, almost always 1 byte
		putint(&p, (int)(d.velocity.x * DVF));
		putint(&p, (int)(d.velocity.y * DVF));
		putint(&p, (int)(d.velocity.z * DVF));
		// pack rest in 1 byte: strafe:2, move:2, onFloor:1, state:3
		putint(&p,
		    (d.strafe & 3) | ((d.move & 3) << 2) |
		        (((int)d.onFloor) << 4) |
		        ((editmode ? CS_EDITING : d.state) << 5));

		if (senditemstoserver) {
			packet->flags = ENET_PACKET_FLAG_RELIABLE;
			putint(&p, SV_ITEMLIST);
			if (!m_noitems)
				putitems(&p);
			putint(&p, -1);







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		putint(&p, (int)(d.pitch * DAF));
		putint(&p, (int)(d.roll * DAF));
		// quantize to 1/100, almost always 1 byte
		putint(&p, (int)(d.velocity.x * DVF));
		putint(&p, (int)(d.velocity.y * DVF));
		putint(&p, (int)(d.velocity.z * DVF));
		// pack rest in 1 byte: strafe:2, move:2, onFloor:1, state:3

		putint(&p, (d.strafe & 3) | ((d.move & 3) << 2) |
		    (((int)d.onFloor) << 4) |
		    ((editmode ? CS_EDITING : d.state) << 5));

		if (senditemstoserver) {
			packet->flags = ENET_PACKET_FLAG_RELIABLE;
			putint(&p, SV_ITEMLIST);
			if (!m_noitems)
				putitems(&p);
			putint(&p, -1);
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			putint(&p, SV_INITC2S);
			sendstring(Player.player1.name, &p);
			sendstring(Player.player1.team, &p);
			putint(&p, Player.player1.lifeSequence);
		}
		for (OFData *msg in messages) {
			// send messages collected during the previous frames
			if (*(int *)[msg itemAtIndex:1])
				packet->flags = ENET_PACKET_FLAG_RELIABLE;
			for (int i = 0; i < *(int *)[msg itemAtIndex:0]; i++)
				putint(&p, *(int *)[msg itemAtIndex:i + 2]);
		}
		[messages removeAllObjects];
		if (lastmillis - lastping > 250) {
			putint(&p, SV_PING);
			putint(&p, lastmillis);
			lastping = lastmillis;
		}







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			putint(&p, SV_INITC2S);
			sendstring(Player.player1.name, &p);
			sendstring(Player.player1.team, &p);
			putint(&p, Player.player1.lifeSequence);
		}
		for (OFData *msg in messages) {
			// send messages collected during the previous frames
			if (*(int *)[msg itemAtIndex: 1])
				packet->flags = ENET_PACKET_FLAG_RELIABLE;
			for (int i = 0; i < *(int *)[msg itemAtIndex: 0]; i++)
				putint(&p, *(int *)[msg itemAtIndex: i + 2]);
		}
		[messages removeAllObjects];
		if (lastmillis - lastping > 250) {
			putint(&p, SV_PING);
			putint(&p, lastmillis);
			lastping = lastmillis;
		}