1
2
3
4
5
6
7
8
9
10
11
12
13
|
// rendercubes.cpp: sits in between worldrender.cpp and rendergl.cpp and fills
// the vertex array for different cube surfaces.
#include "cube.h"
#import "Command.h"
static struct vertex *verts = NULL;
int curvert;
static int curmaxverts = 10000;
void
setarraypointers()
|
>
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
// rendercubes.cpp: sits in between worldrender.cpp and rendergl.cpp and fills
// the vertex array for different cube surfaces.
#include "cube.h"
#import "Command.h"
#import "Variable.h"
static struct vertex *verts = NULL;
int curvert;
static int curmaxverts = 10000;
void
setarraypointers()
|