Cube  Diff

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// one big bad include file for the whole engine... nasty!

#import <ObjFW/ObjFW.h>

#define gamma gamma__
#include <SDL2/SDL.h>
#undef gamma

#include "tools.h"

@interface Cube : OFObject <OFApplicationDelegate>
@property (class, readonly, nonatomic) Cube *sharedInstance;
@property (readonly, nonatomic) SDL_Window *window;
@property (nonatomic) bool repeatsKeys;
@property (nonatomic) int framesInMap;
@end

enum // block types, order matters!
{
	SOLID = 0, // entirely solid cube [only specifies wtex]
	CORNER,    // half full corner of a wall
	FHF,       // floor heightfield using neighbour vdelta values