Cube  Diff

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To Artifact [1d20594b8c]:


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// renderparticles.cpp

#include "cube.h"

#import "DynamicEntity.h"

const int MAXPARTICLES = 10500;
const int NUMPARTCUTOFF = 20;
struct particle {
	OFVector3D o, d;
	int fade, type;
	int millis;
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}

void
render_particles(int time)
{
	if (demoplayback && demotracking) {
		OFVector3D nom = OFMakeVector3D(0, 0, 0);
		newparticle(player1->o, nom, 100000000, 8);
		newparticle(player1.o, nom, 100000000, 8);
	}

	glDepthMask(GL_FALSE);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA);
	glDisable(GL_FOG);