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blendbox(int x1, int y1, int x2, int y2, bool border)
{
glDepthMask(GL_FALSE);
glDisable(GL_TEXTURE_2D);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glBegin(GL_QUADS);
if (border)
[[OFColor colorWithRed:0.5f
green:0.3f
blue:0.4f
alpha:1.0f] cube_setAsGLColor];
[[OFColor colorWithRed: 0.5f
green: 0.3f
blue: 0.4f
alpha: 1.0f] cube_setAsGLColor];
else
[OFColor.white cube_setAsGLColor];
glVertex2i(x1, y1);
glVertex2i(x2, y1);
glVertex2i(x2, y2);
glVertex2i(x1, y2);
glEnd();
glDisable(GL_BLEND);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glBegin(GL_POLYGON);
[[OFColor colorWithRed:0.2f
green:0.7f
blue:0.4f
alpha:1.0f] cube_setAsGLColor];
[[OFColor colorWithRed: 0.2f
green: 0.7f
blue: 0.4f
alpha: 1.0f] cube_setAsGLColor];
glVertex2i(x1, y1);
glVertex2i(x2, y1);
glVertex2i(x2, y2);
glVertex2i(x1, y2);
glEnd();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
xtraverts += 8;
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glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBindTexture(GL_TEXTURE_2D, 4);
for (struct sphere *p, **pp = &slist; (p = *pp) != NULL;) {
glPushMatrix();
float size = p->size / p->max;
[[OFColor colorWithRed:1.0f
green:1.0f
blue:1.0f
alpha:1.0f - size] cube_setAsGLColor];
[[OFColor colorWithRed: 1.0f
green: 1.0f
blue: 1.0f
alpha: 1.0f - size] cube_setAsGLColor];
glTranslatef(p->o.x, p->o.z, p->o.y);
glRotatef(lastmillis / 5.0f, 1, 1, 1);
glScalef(p->size, p->size, p->size);
glCallList(1);
glScalef(0.8f, 0.8f, 0.8f);
glCallList(1);
glPopMatrix();
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particle_splash(2, 2, 40, OFMakeVector3D(e.x, e.y, e.z));
}
int e = closestent();
if (e >= 0) {
Entity *c = ents[e];
closeent =
[OFString stringWithFormat:@"closest entity = %@ (%d, %d, "
@"%d, %d), selection = (%d, %d)",
[OFString stringWithFormat:
@"closest entity = %@ (%d, %d, %d, %d), "
@"selection = (%d, %d)",
entnames[c.type], c.attr1, c.attr2, c.attr3, c.attr4,
getvar(@"selxs"), getvar(@"selys")];
}
}
COMMAND(loadsky, ARG_1STR, (^(OFString *basename) {
COMMAND(loadsky, ARG_1STR, (^ (OFString *basename) {
static OFString *lastsky = @"";
basename = [basename stringByReplacingOccurrencesOfString:@"\\"
withString:@"/"];
basename = [basename stringByReplacingOccurrencesOfString: @"\\"
withString: @"/"];
if ([lastsky isEqual:basename])
if ([lastsky isEqual: basename])
return;
static const OFString *side[] = { @"ft", @"bk", @"lf", @"rt", @"dn",
@"up" };
int texnum = 14;
for (int i = 0; i < 6; i++) {
OFString *path = [OFString
stringWithFormat:@"packages/%@_%@.jpg", basename, side[i]];
OFString *path = [OFString stringWithFormat:
@"packages/%@_%@.jpg", basename, side[i]];
int xs, ys;
if (!installtex(texnum + i,
if (!installtex(texnum + i, [Cube.sharedInstance.gameDataIRI
[Cube.sharedInstance.gameDataIRI
IRIByAppendingPathComponent:path],
IRIByAppendingPathComponent: path], &xs, &ys, true))
&xs, &ys, true))
conoutf(@"could not load sky textures");
}
lastsky = basename;
}))
float cursordepth = 0.9f;
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glDepthMask(GL_FALSE);
if (dblend || underwater) {
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glBegin(GL_QUADS);
if (dblend)
[[OFColor colorWithRed:0.0f
green:0.9f
blue:0.9f
alpha:1.0f] cube_setAsGLColor];
[[OFColor colorWithRed: 0.0f
green: 0.9f
blue: 0.9f
alpha: 1.0f] cube_setAsGLColor];
else
[[OFColor colorWithRed:0.9f
green:0.5f
blue:0.0f
alpha:1.0f] cube_setAsGLColor];
[[OFColor colorWithRed: 0.9f
green: 0.5f
blue: 0.0f
alpha: 1.0f] cube_setAsGLColor];
glVertex2i(0, 0);
glVertex2i(VIRTW, 0);
glVertex2i(VIRTW, VIRTH);
glVertex2i(0, VIRTH);
glEnd();
dblend -= curtime / 3;
if (dblend < 0)
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|
[OFColor.white cube_setAsGLColor];
if (crosshairfx) {
if (player1.gunWait)
[OFColor.gray cube_setAsGLColor];
else if (player1.health <= 25)
[OFColor.red cube_setAsGLColor];
else if (player1.health <= 50)
[[OFColor colorWithRed:1.0f
green:0.5f
blue:0.0f
alpha:1.0f] cube_setAsGLColor];
[[OFColor colorWithRed: 1.0f
green: 0.5f
blue: 0.0f
alpha: 1.0f]
cube_setAsGLColor];
}
float chsize = (float)crosshairsize;
glTexCoord2d(0.0, 0.0);
glVertex2f(VIRTW / 2 - chsize, VIRTH / 2 - chsize);
glTexCoord2d(1.0, 0.0);
glVertex2f(VIRTW / 2 + chsize, VIRTH / 2 - chsize);
glTexCoord2d(1.0, 1.0);
|