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extern void mousemove(int dx, int dy);
extern void updateworld(int millis);
extern void startmap(OFString *name);
extern void changemap(OFString *name);
extern void initclient();
extern void spawnplayer(DynamicEntity *d);
extern void selfdamage(int damage, int actor, DynamicEntity *act);
extern DynamicEntity *newdynent();
extern OFString *getclientmap();
extern OFString *modestr(int n);
extern DynamicEntity *getclient(int cn);
extern void setclient(int cn, id client);
extern void timeupdate(int timeremain);
extern void resetmovement(DynamicEntity *d);
extern void fixplayer1range();
// clientextras
extern void renderclients();
extern void renderclient(
DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale);
void showscores(bool on);
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