Cube  Diff

Differences From Artifact [b42cd85412]:

To Artifact [f46610835d]:


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	particle *next;
};
particle particles[MAXPARTICLES], *parlist = NULL, *parempty = NULL;
bool parinit = false;

VARP(maxparticles, 100, 2000, MAXPARTICLES - 500);

void
newparticle(OFVector3D &o, OFVector3D &d, int fade, int type)
static void
newparticle(const OFVector3D &o, const OFVector3D &d, int fade, int type)
{
	if (!parinit) {
		loopi(MAXPARTICLES)
		{
			particles[i].next = parempty;
			parempty = &particles[i];
		}
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	glEnable(GL_FOG);
	glDisable(GL_BLEND);
	glDepthMask(GL_TRUE);
}

void
particle_splash(int type, int num, int fade, OFVector3D &p)
particle_splash(int type, int num, int fade, const OFVector3D &p)
{
	loopi(num)
	{
		const int radius = type == 5 ? 50 : 150;
		int x, y, z;
		do {
			x = rnd(radius * 2) - radius;
			y = rnd(radius * 2) - radius;
			z = rnd(radius * 2) - radius;
		} while (x * x + y * y + z * z > radius * radius);
		OFVector3D d = OFMakeVector3D(x, y, z);
		newparticle(p, OFMakeVector3D(x, y, z), rnd(fade * 3), type);
		newparticle(p, d, rnd(fade * 3), type);
	}
}

void
particle_trail(int type, int fade, OFVector3D &s, OFVector3D &e)
{
	vdist(d, v, s, e);