Cube  Diff

Differences From Artifact [a52bf36780]:

To Artifact [8875dffa42]:


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	for (int i = 0; i < 256; i++)
		for (int j = 0; j < MAXFRAMES; j++)
			mapping[i][j] = 0;
}

int curtexnum = 0;

COMMAND(texturereset, ARG_NONE, ^{
COMMAND(texturereset, ARG_NONE, ^ {
	curtexnum = 0;
})

COMMAND(texture, ARG_2STR, (^(OFString *aframe, OFString *name) {
COMMAND(texture, ARG_2STR, (^ (OFString *aframe, OFString *name) {
	int num = curtexnum++, frame = aframe.cube_intValue;

	if (num < 0 || num >= 256 || frame < 0 || frame >= MAXFRAMES)
		return;

	mapping[num][frame] = 1;
	mapname[num][frame] = [name stringByReplacingOccurrencesOfString:@"\\"
	                                                      withString:@"/"];
	mapname[num][frame] = [name stringByReplacingOccurrencesOfString: @"\\"
	                                                      withString: @"/"];
}))

int
lookuptexture(int tex, int *xs, int *ys)
{
	int frame = 0; // other frames?
	int tid = mapping[tex][frame];

	if (tid >= FIRSTTEX) {
		*xs = texx[tid - FIRSTTEX];
		*ys = texy[tid - FIRSTTEX];
		return tid;
	}

	*xs = *ys = 16;
	if (tid == 0)
		return 1; // crosshair :)

	// lazily happens once per "texture" command, basically
	for (int i = 0; i < curtex; i++) {
		if ([mapname[tex][frame] isEqual:texname[i]]) {
		if ([mapname[tex][frame] isEqual: texname[i]]) {
			mapping[tex][frame] = tid = i + FIRSTTEX;
			*xs = texx[i];
			*ys = texy[i];
			return tid;
		}
	}

	if (curtex == MAXTEX)
		fatal(@"loaded too many textures");

	int tnum = curtex + FIRSTTEX;
	texname[curtex] = mapname[tex][frame];

	OFString *path =
	    [OFString stringWithFormat:@"packages/%@", texname[curtex]];
	OFString *path = [OFString stringWithFormat: @"packages/%@",
						     texname[curtex]];

	if (installtex(tnum,
	if (installtex(tnum, [Cube.sharedInstance.gameDataIRI
	        [Cube.sharedInstance.gameDataIRI
	            IRIByAppendingPathComponent:path],
	    IRIByAppendingPathComponent: path], xs, ys, false)) {
	        xs, ys, false)) {
		mapping[tex][frame] = tnum;
		texx[curtex] = *xs;
		texy[curtex] = *ys;
		curtex++;
		return tnum;
	} else {
		return mapping[tex][frame] = FIRSTTEX; // temp fix
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}

void
addstrip(int tex, int start, int n)
{
	if (strips == nil)
		strips = [[OFMutableData alloc]
		    initWithItemSize:sizeof(struct strip)];
		    initWithItemSize: sizeof(struct strip)];

	struct strip s = { .tex = tex, .start = start, .num = n };
	[strips addItem:&s];
	[strips addItem: &s];
}

#undef gamma

VARFP(gamma, 30, 100, 300, {
	float f = gamma / 100.0f;
	Uint16 ramp[256];