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// one big bad include file for the whole engine... nasty!
#import <ObjFW/ObjFW.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "tools.h"
#define _MAXDEFSTR 260
@class DynamicEntity;
@class Entity;
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# include <OpenGL/glu.h>
#else
# include <GL/gl.h>
# include <GL/glext.h>
# include <GL/glu.h>
#endif
#include <SDL.h>
#include <SDL_image.h>
#include <enet/enet.h>
#include <zlib.h>
#include "protos.h" // external function decls
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